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Searched refs:DeterministicRandomGenerator (Results 1 – 16 of 16) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/engine/
H A Drand.h116 class DeterministicRandomGenerator
119 explicit DeterministicRandomGenerator( const size_t initialSeed );
122 DeterministicRandomGenerator( const DeterministicRandomGenerator & ) = delete;
123 DeterministicRandomGenerator & operator=( const DeterministicRandomGenerator & ) = delete;
H A Drand.cpp129 Rand::DeterministicRandomGenerator::DeterministicRandomGenerator( const size_t initialSeed ) in DeterministicRandomGenerator() function in Rand::DeterministicRandomGenerator
133 size_t Rand::DeterministicRandomGenerator::GetSeed() const in GetSeed()
138 void Rand::DeterministicRandomGenerator::UpdateSeed( const size_t seed ) in UpdateSeed()
143 uint32_t Rand::DeterministicRandomGenerator::Get( const uint32_t from, const uint32_t to /*= 0*/ ) … in Get()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_catapult.h34 class DeterministicRandomGenerator; variable
54 …explicit Catapult( const HeroBase & hero, const Rand::DeterministicRandomGenerator & randomGenerat…
71 const Rand::DeterministicRandomGenerator & _randomGenerator;
H A Dbattle_army.h31 class DeterministicRandomGenerator; variable
59 …Force( Army & parent, bool opposite, const Rand::DeterministicRandomGenerator & randomGenerator, T…
H A Dbattle_troop.h40 class DeterministicRandomGenerator; variable
78 …Unit( const Troop &, int32_t pos, bool reflect, const Rand::DeterministicRandomGenerator & randomG…
220 const Rand::DeterministicRandomGenerator & _randomGenerator;
H A Dbattle_arena.h73 …ena( Army & army1, Army & army2, s32 index, bool local, Rand::DeterministicRandomGenerator & rando…
163 const Rand::DeterministicRandomGenerator & GetRandomGenerator() const;
252 Rand::DeterministicRandomGenerator & _randomGenerator;
H A Dbattle_tower.cpp32 Battle::Tower::Tower( const Castle & castle, int twr, const Rand::DeterministicRandomGenerator & ra… in Tower()
141 Tower twr = Tower( cstl, *it, Rand::DeterministicRandomGenerator( 0 ), 0 ); in GetInfo()
H A Dbattle_tower.h42 …Tower( const Castle &, int, const Rand::DeterministicRandomGenerator & randomGenerator, const uint…
H A Dbattle_main.cpp44 …llAction( HeroBase &, const SpellStorage &, bool, const Rand::DeterministicRandomGenerator & rando…
215 Rand::DeterministicRandomGenerator randomGenerator( battleSeed ); in Loader()
328 … & hero, const SpellStorage & spells, bool local, const Rand::DeterministicRandomGenerator & rando… in EagleEyeSkillAction()
H A Dbattle_catapult.cpp30 Battle::Catapult::Catapult( const HeroBase & hero, const Rand::DeterministicRandomGenerator & rando… in Catapult()
H A Dbattle_army.cpp131 Battle::Force::Force( Army & parent, bool opposite, const Rand::DeterministicRandomGenerator & rand… in Force()
H A Dbattle_arena.cpp175 …na::Arena( Army & a1, Army & a2, s32 index, bool local, Rand::DeterministicRandomGenerator & rando… in Arena()
1280 const Rand::DeterministicRandomGenerator & Battle::Arena::GetRandomGenerator() const in GetRandomGenerator()
H A Dbattle_troop.cpp106 …it::Unit( const Troop & t, int32_t pos, bool ref, const Rand::DeterministicRandomGenerator & rando… in Unit()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal.h121 const Rand::DeterministicRandomGenerator * _randomGenerator = nullptr;
H A Dai_normal_battle.cpp75 …na, const Unit & attacker, const Unit & defender, const Rand::DeterministicRandomGenerator & rando… in BestAttackOutcome()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle.cpp2215 …const Battle::Tower tower( *this, Battle::TWR_CENTER, Rand::DeterministicRandomGenerator( 0 ), 0 ); in GetGarrisonStrength()