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Searched refs:DirectoryEdited (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DSaveFileDialog.h69 void DirectoryEdited(const std::string& filename); //!< Called when the directory text changes
H A DSaveFileDialog.cpp722 … m_current_dir_edit->EditedSignal.connect(boost::bind(&SaveFileDialog::DirectoryEdited, this, _1)); in Init()
987 void SaveFileDialog::DirectoryEdited(const string& filename) in DirectoryEdited() function in SaveFileDialog