/dports/cad/opencascade/opencascade-7.6.0/src/GeomAPI/ |
H A D | GeomAPI_ProjectPointOnCurve.cxx | 79 Standard_Real Dist2, Dist2Min = myExtPC.SquareDistance(1); in Init() local 83 Dist2 = myExtPC.SquareDistance(i); in Init() 84 if ( Dist2 < Dist2Min) { in Init() 85 Dist2Min = Dist2; in Init() 114 Standard_Real Dist2, Dist2Min = myExtPC.SquareDistance(1); in Init() local 118 Dist2 = myExtPC.SquareDistance(i); in Init() 119 if ( Dist2 < Dist2Min) { in Init() 120 Dist2Min = Dist2; in Init() 155 Dist2 = myExtPC.SquareDistance(i); in Perform() 156 if ( Dist2 < Dist2Min) { in Perform() [all …]
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H A D | GeomAPI_ExtremaCurveSurface.cxx | 95 Standard_Real Dist2, Dist2Min = myExtCS.SquareDistance(1); in Init() local 99 Dist2 = myExtCS.SquareDistance(i); in Init() 100 if ( Dist2 < Dist2Min) { in Init() 101 Dist2Min = Dist2; in Init() 137 Standard_Real Dist2, Dist2Min = myExtCS.SquareDistance(1); in Init() local 141 Dist2 = myExtCS.SquareDistance(i); in Init() 142 if ( Dist2 < Dist2Min) { in Init() 143 Dist2Min = Dist2; in Init()
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H A D | GeomAPI_ExtremaSurfaceSurface.cxx | 96 Standard_Real Dist2, Dist2Min = myExtSS.SquareDistance(1); in Init() local 100 Dist2 = myExtSS.SquareDistance(i); in Init() 101 if ( Dist2 < Dist2Min) { in Init() 102 Dist2Min = Dist2; in Init() 143 Standard_Real Dist2, Dist2Min = myExtSS.SquareDistance(1); in Init() local 147 Dist2 = myExtSS.SquareDistance(i); in Init() 148 if ( Dist2 < Dist2Min) { in Init() 149 Dist2Min = Dist2; in Init()
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H A D | GeomAPI_ExtremaCurveCurve.cxx | 98 Standard_Real Dist2, Dist2Min = myExtCC.SquareDistance(1); in Init() local 102 Dist2 = myExtCC.SquareDistance(i); in Init() 103 if ( Dist2 < Dist2Min) { in Init() 104 Dist2Min = Dist2; in Init() 141 Standard_Real Dist2, Dist2Min = myExtCC.SquareDistance(1); in Init() local 145 Dist2 = myExtCC.SquareDistance(i); in Init() 146 if ( Dist2 < Dist2Min) { in Init() 147 Dist2Min = Dist2; in Init()
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/dports/cad/opencascade/opencascade-7.6.0/src/Extrema/ |
H A D | Extrema_ExtPRevS.cxx | 191 gp_Pnt& E, Standard_Real& Dist2, in IsExtremum() argument 196 Dist2 = P.SquareDistance(E); in IsExtremum() 199 Dist2 < P.SquareDistance(S->Value(U-1,V)) && in IsExtremum() 203 Dist2 > P.SquareDistance(S->Value(U-1,V)) && in IsExtremum() 377 Standard_Real Dist2; in Perform() local 409 if ( !IsExtremum (U, V, P, myS.get(), E, Dist2, in Perform() 435 if ( !IsExtremum (U, V, P, myS.get(), E, Dist2, in Perform() 439 Dist2 = P.SquareDistance(E); in Perform() 443 mySqDist[myNbExt] = Dist2; in Perform() 509 Dist2 = P.SquareDistance(E); in Perform() [all …]
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H A D | Extrema_CurveLocator.gxx | 36 Standard_Real Dist2; 40 Dist2 = Pt.SquareDistance(P); 41 if (Dist2 < Dist2Min) { 42 Dist2Min = Dist2; 84 Standard_Real Dist2; 88 Dist2 = Pt.SquareDistance(P); 89 if (Dist2 < Dist2Min) { 90 Dist2Min = Dist2;
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | Extrema_CurveLocator.gxx | 36 Standard_Real Dist2; 40 Dist2 = Pt.SquareDistance(P); 41 if (Dist2 < Dist2Min) { 42 Dist2Min = Dist2; 84 Standard_Real Dist2; 88 Dist2 = Pt.SquareDistance(P); 89 if (Dist2 < Dist2Min) { 90 Dist2Min = Dist2;
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | Extrema_CurveLocator.gxx | 36 Standard_Real Dist2; 40 Dist2 = Pt.SquareDistance(P); 41 if (Dist2 < Dist2Min) { 42 Dist2Min = Dist2; 84 Standard_Real Dist2; 88 Dist2 = Pt.SquareDistance(P); 89 if (Dist2 < Dist2Min) { 90 Dist2Min = Dist2;
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/dports/graphics/povray36/povray-3.6.1/scenes/incdemo/metals/ |
H A D | stage_xz.inc | 42 #declare Dist2 = 5; 60 object { Stack texture{T06} translate <Col1 Height Dist2 >} 61 object { Stack texture{T07} translate <Col2 Height Dist2 >} 62 object { Stack texture{T08} translate <Col3 Height Dist2 >} 63 object { Stack texture{T09} translate <Col4 Height Dist2 >} 64 object { Stack texture{T10} translate <Col5 Height Dist2 >}
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/scenes/incdemo/metals/ |
H A D | stage_xz.inc | 46 #declare Dist2 = 5; 64 object { Stack texture{T06} translate <Col1 Height Dist2 >} 65 object { Stack texture{T07} translate <Col2 Height Dist2 >} 66 object { Stack texture{T08} translate <Col3 Height Dist2 >} 67 object { Stack texture{T09} translate <Col4 Height Dist2 >} 68 object { Stack texture{T10} translate <Col5 Height Dist2 >}
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/dports/graphics/povray37/povray-3.7.0.10/distribution/scenes/incdemo/metals/ |
H A D | stage_xz.inc | 46 #declare Dist2 = 5; 64 object { Stack texture{T06} translate <Col1 Height Dist2 >} 65 object { Stack texture{T07} translate <Col2 Height Dist2 >} 66 object { Stack texture{T08} translate <Col3 Height Dist2 >} 67 object { Stack texture{T09} translate <Col4 Height Dist2 >} 68 object { Stack texture{T10} translate <Col5 Height Dist2 >}
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/dports/graphics/wings/wings-8d019ebe48/e3d/ |
H A D | e3d_kd3.erl | 237 fold_1({SplitPos,Axis,L,R}, Point, Dist2, Fun, Acc0) -> 241 if Border < Dist2 -> 242 Acc = fold_1(R, Point, Dist2, Fun, Acc0), 243 fold_1(L, Point, Dist2, Fun, Acc); 245 fold_1(R, Point, Dist2, Fun, Acc0); 247 fold_1(L, Point, Dist2, Fun, Acc0) 250 fold_1(List = [{_,Pos}|_], Point, Dist2, Fun, Acc) -> 251 case e3d_vec:dist_sqr(Pos, Point) =< Dist2 of 272 closest([Dist1|_]=Node1, [Dist2|_]) when Dist1 < Dist2 -> Node1;
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/dports/cad/opencascade/opencascade-7.6.0/src/BlendFunc/ |
H A D | BlendFunc_ChamfInv.cxx | 45 void BlendFunc_ChamfInv::Set(const Standard_Real Dist1, const Standard_Real Dist2, in Set() argument 56 dis2 = -Dist2; in Set() 63 dis2 = -Dist2; in Set() 70 dis2 = Dist2; in Set() 77 dis2 = Dist2; in Set() 82 dis2 = -Dist2; in Set()
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/dports/cad/opencascade/opencascade-7.6.0/src/Geom2dAPI/ |
H A D | Geom2dAPI_ExtremaCurveCurve.cxx | 59 Standard_Real Dist2, Dist2Min = myExtCC.SquareDistance(1); in Geom2dAPI_ExtremaCurveCurve() local 63 Dist2 = myExtCC.SquareDistance(i); in Geom2dAPI_ExtremaCurveCurve() 64 if ( Dist2 < Dist2Min) { in Geom2dAPI_ExtremaCurveCurve() 65 Dist2Min = Dist2; in Geom2dAPI_ExtremaCurveCurve()
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H A D | Geom2dAPI_ProjectPointOnCurve.cxx | 101 Standard_Real Dist2, Dist2Min = myExtPC.SquareDistance(1); in Init() local 105 Dist2 = myExtPC.SquareDistance(i); in Init() 106 if ( Dist2 < Dist2Min) { in Init() 107 Dist2Min = Dist2; in Init()
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/dports/cad/opencascade/opencascade-7.6.0/src/TopOpeBRepTool/ |
H A D | TopOpeBRepTool_PROJECT.cxx | 50 Standard_Real Dist2,Dist2Min = ponc.SquareDistance(1); in FUN_tool_getindex() local 54 Dist2 = ponc.SquareDistance(i); in FUN_tool_getindex() 55 if ( Dist2 < Dist2Min) { in FUN_tool_getindex() 56 Dist2Min = Dist2; in FUN_tool_getindex() 66 Standard_Real Dist2,Dist2Min = ponc.SquareDistance(1); in FUN_tool_getindex() local 70 Dist2 = ponc.SquareDistance(i); in FUN_tool_getindex() 71 if ( Dist2 < Dist2Min) { in FUN_tool_getindex() 72 Dist2Min = Dist2; in FUN_tool_getindex()
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepFeat/ |
H A D | BRepFeat.cxx | 155 Standard_Real Dist2 = extpc.SquareDistance(k); in ParametricBarycenter() local 156 if (Dist2 < Dist2Min) { in ParametricBarycenter() 157 Dist2Min = Dist2; in ParametricBarycenter() 177 Standard_Real Dist2 = extpc.SquareDistance(k); in ParametricBarycenter() local 178 if (Dist2 < Dist2Min) { in ParametricBarycenter() 179 Dist2Min = Dist2; in ParametricBarycenter() 266 if (Dist2 < Dist2Min) { in ParametricMinMax() 267 Dist2Min = Dist2; in ParametricMinMax() 292 Standard_Real Dist2 = extpc.SquareDistance(k); in ParametricMinMax() local 293 if (Dist2 < Dist2Min) { in ParametricMinMax() [all …]
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/dports/games/astromenace/astromenace-1.4.1/src/core/light/ |
H A D | light.cpp | 64 float Dist2 = DistV.x * DistV.x + DistV.y * DistV.y + DistV.z * DistV.z; in vw_CalculateAllPointLightsAttenuation() local 65 if (Dist2 > Radius2) { in vw_CalculateAllPointLightsAttenuation() 66 Dist2 -= Radius2; in vw_CalculateAllPointLightsAttenuation() 68 tmpAttenuation += tmpLight.second->QuadraticAttenuation * Dist2; in vw_CalculateAllPointLightsAttenuation() 72 tmpAttenuation += tmpLight.second->LinearAttenuation * vw_sqrtf(Dist2); in vw_CalculateAllPointLightsAttenuation()
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/dports/graphics/povray36/povray-3.6.1/scenes/incdemo/woods/ |
H A D | woods1.pov | 81 #declare Dist2 = -4; 106 object { Thing texture{T06} translate <Col1 Height Dist2 >} 107 object { Thing texture{T07} translate <Col2 Height Dist2 >} 108 object { Thing texture{T08} translate <Col3 Height Dist2 >} 109 object { Thing texture{T09} translate <Col4 Height Dist2 >} 110 object { Thing texture{T10} translate <Col5 Height Dist2 >}
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H A D | woods2.pov | 83 #declare Dist2 = -4; 108 object { Thing texture{T06} translate <Col1 Height Dist2 >} 109 object { Thing texture{T07} translate <Col2 Height Dist2 >} 110 object { Thing texture{T08} translate <Col3 Height Dist2 >} 111 object { Thing texture{T09} translate <Col4 Height Dist2 >} 112 object { Thing texture{T10} translate <Col5 Height Dist2 >}
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/scenes/incdemo/woods/ |
H A D | woods1.pov | 86 #declare Dist2 = -4; 111 object { Thing texture{T06} translate <Col1 Height Dist2 >} 112 object { Thing texture{T07} translate <Col2 Height Dist2 >} 113 object { Thing texture{T08} translate <Col3 Height Dist2 >} 114 object { Thing texture{T09} translate <Col4 Height Dist2 >} 115 object { Thing texture{T10} translate <Col5 Height Dist2 >}
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H A D | woods2.pov | 88 #declare Dist2 = -4; 113 object { Thing texture{T06} translate <Col1 Height Dist2 >} 114 object { Thing texture{T07} translate <Col2 Height Dist2 >} 115 object { Thing texture{T08} translate <Col3 Height Dist2 >} 116 object { Thing texture{T09} translate <Col4 Height Dist2 >} 117 object { Thing texture{T10} translate <Col5 Height Dist2 >}
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/dports/graphics/povray37/povray-3.7.0.10/distribution/scenes/incdemo/woods/ |
H A D | woods1.pov | 86 #declare Dist2 = -4; 111 object { Thing texture{T06} translate <Col1 Height Dist2 >} 112 object { Thing texture{T07} translate <Col2 Height Dist2 >} 113 object { Thing texture{T08} translate <Col3 Height Dist2 >} 114 object { Thing texture{T09} translate <Col4 Height Dist2 >} 115 object { Thing texture{T10} translate <Col5 Height Dist2 >}
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H A D | woods2.pov | 88 #declare Dist2 = -4; 113 object { Thing texture{T06} translate <Col1 Height Dist2 >} 114 object { Thing texture{T07} translate <Col2 Height Dist2 >} 115 object { Thing texture{T08} translate <Col3 Height Dist2 >} 116 object { Thing texture{T09} translate <Col4 Height Dist2 >} 117 object { Thing texture{T10} translate <Col5 Height Dist2 >}
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/dports/cad/netgen/netgen-6.2.2105/libsrc/gprim/ |
H A D | geom2d.cpp | 99 double Dist2(const Line2d & g, const Line2d & h ) in Dist2() function 106 d1 = Dist2(g.P1(),h.P1()); in Dist2() 107 d2 = Dist2(g.P1(),h.P2()); in Dist2() 108 d3 = Dist2(g.P2(),h.P1()); in Dist2() 109 d4 = Dist2(g.P2(),h.P2()); in Dist2()
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