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Searched refs:DoActorFall (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dactor.cpp747 DoActorFall(SpriteNum); in DoActorBeginFall()
754 DoActorFall(short SpriteNum) in DoActorFall() function
839 DoActorFall(SpriteNum); in DoActorDeathMove()
991 SAVE_CODE(DoActorFall),
H A Dbunny.cpp906 DoActorFall(SpriteNum); in DoBunnyMoveJump()
1113 DoActorFall(SpriteNum); in NullBunny()
1342 DoActorFall(SpriteNum); in DoBunnyMove()
1413 DoActorFall(SpriteNum); in DoBunnyEat()
1464 DoActorFall(SpriteNum); in DoBunnyScrew()
H A Dgirlninj.cpp128 ANIMATOR DoGirlNinjaMove, DoGirlNinjaCrawl, DoStayOnFloor, NullGirlNinja, DoActorJump, DoActorFall,… variable
762 DoActorFall(SpriteNum); in DoGirlNinjaMove()
H A Dzombie.cpp904 DoActorFall(SpriteNum); in DoZombieMove()
H A Dninja.cpp186 ANIMATOR DoNinjaMove, DoNinjaCrawl, DoStayOnFloor, NullNinja, DoActorJump, DoActorFall, DoActorDebr… variable
2004 DoActorFall(SpriteNum); in DoNinjaMove()
H A Dgame.h2114 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
/dports/games/jfsw/jfsw-c434002/src/
H A Dactor.c752 DoActorFall(SpriteNum); in DoActorBeginFall()
759 DoActorFall(short SpriteNum) in DoActorFall() function
846 DoActorFall(SpriteNum); in DoActorDeathMove()
998 SAVE_CODE(DoActorFall),
H A Dbunny.c907 DoActorFall(SpriteNum); in DoBunnyMoveJump()
1113 DoActorFall(SpriteNum); in NullBunny()
1343 DoActorFall(SpriteNum); in DoBunnyMove()
1414 DoActorFall(SpriteNum); in DoBunnyEat()
1466 DoActorFall(SpriteNum); in DoBunnyScrew()
H A Dgirlninj.c126 ANIMATOR DoGirlNinjaMove, DoGirlNinjaCrawl, DoStayOnFloor, NullGirlNinja, DoActorJump, DoActorFall,… variable
762 DoActorFall(SpriteNum); in DoGirlNinjaMove()
H A Dzombie.c905 DoActorFall(SpriteNum); in DoZombieMove()
H A Dninja.c182 ANIMATOR DoNinjaMove, DoNinjaCrawl, DoStayOnFloor, NullNinja, DoActorJump, DoActorFall, DoActorDebr… variable
2005 DoActorFall(SpriteNum); in DoNinjaMove()
H A Dgame.h2121 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable