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Searched refs:DoBunnyGrowUp (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbunny.cpp154 ANIMATOR DoBunnyMove, NullBunny, DoActorDebris, DoBunnyGrowUp; variable
163 {BUNNY_RUN_R0 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyRun[0][5]},
171 {BUNNY_RUN_R1 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyRun[1][5]},
179 {BUNNY_RUN_R2 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyRun[2][5]},
223 {BUNNY_STAND_R0 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[0][2]},
228 {BUNNY_STAND_R1 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[1][2]},
233 {BUNNY_STAND_R2 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[2][2]},
238 {BUNNY_STAND_R3 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[3][2]},
243 {BUNNY_STAND_R4 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[4][2]},
1504 DoBunnyGrowUp(short SpriteNum) in DoBunnyGrowUp() function
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/dports/games/jfsw/jfsw-c434002/src/
H A Dbunny.c150 ANIMATOR DoBunnyMove, NullBunny, DoActorDebris, DoBunnyGrowUp; variable
159 {BUNNY_RUN_R0 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyRun[0][5]},
167 {BUNNY_RUN_R1 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyRun[1][5]},
175 {BUNNY_RUN_R2 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyRun[2][5]},
219 {BUNNY_STAND_R0 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[0][2]},
224 {BUNNY_STAND_R1 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[1][2]},
229 {BUNNY_STAND_R2 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[2][2]},
234 {BUNNY_STAND_R3 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[3][2]},
239 {BUNNY_STAND_R4 + 4, SF_QUICK_CALL, DoBunnyGrowUp, &s_BunnyStand[4][2]},
1506 DoBunnyGrowUp(short SpriteNum) in DoBunnyGrowUp() function
[all …]