Searched refs:DoBunnyStandKill (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | bunny.cpp | 383 ANIMATOR DoBunnyStandKill; variable 388 {BUNNY_SWIPE_R0 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[0][0]}, 391 {BUNNY_SWIPE_R1 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[1][0]}, 394 {BUNNY_SWIPE_R2 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[2][0]}, 397 {BUNNY_SWIPE_R3 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[3][0]}, 400 {BUNNY_SWIPE_R4 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[4][0]}, 1155 int DoBunnyStandKill(short SpriteNum) in DoBunnyStandKill() function 1554 SAVE_CODE(DoBunnyStandKill),
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | bunny.c | 379 ANIMATOR DoBunnyStandKill; variable 384 {BUNNY_SWIPE_R0 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[0][0]}, 387 {BUNNY_SWIPE_R1 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[1][0]}, 390 {BUNNY_SWIPE_R2 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[2][0]}, 393 {BUNNY_SWIPE_R3 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[3][0]}, 396 {BUNNY_SWIPE_R4 + 0, BUNNY_HEART_RATE, DoBunnyStandKill, &s_BunnyHeart[4][0]}, 1156 int DoBunnyStandKill(short SpriteNum) in DoBunnyStandKill() function 1555 SAVE_CODE(DoBunnyStandKill),
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