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Searched refs:DoFall (Results 1 – 21 of 21) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dactor.h4 int DoFall(short SpriteNum);
H A Dactor.c930 DoFall(SpriteNum); in DoBeginFall()
937 DoFall(short SpriteNum)
959 DoFall(short SpriteNum) in DoFall() function
1004 SAVE_CODE(DoFall)
H A Dripper.c1068 DoFall(SpriteNum); in DoRipperHangJF()
1139 DoFall(SpriteNum); in DoRipperMoveJump()
1312 DoFall(SpriteNum); in DoRipperMove()
H A Dripper2.c1074 DoFall(SpriteNum); in DoRipper2HangJF()
1152 DoFall(SpriteNum); in DoRipper2MoveJump()
1328 DoFall(SpriteNum); in DoRipper2Move()
H A Dskull.c383 DoFall(SpriteNum); in DoSkullJump()
799 DoFall(SpriteNum); in DoBettyJump()
H A Dhornet.c516 DoFall(SpriteNum); in DoHornetDeath()
H A Deel.c566 DoFall(SpriteNum); in DoEelDeath()
H A Dcoolg.c802 DoFall(SpriteNum); in DoCoolgDeath()
H A Dweapon.c3902 DoFall(SpriteNum); in DoVomit()
3903 DoFall(SpriteNum); in DoVomit()
4078 DoFall(SpriteNum); in DoShrapDamage()
4818 DoFall(SpriteNum); in DoFireballFlames()
4893 DoFall(SpriteNum); in DoBreakFlames()
H A Dplayer.c7185 DoFall(pp->PlayerSprite); in DoPlayerDeathFlip()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dactor.h4 int DoFall(short SpriteNum);
H A Dactor.cpp922 DoFall(SpriteNum); in DoBeginFall()
929 DoFall(short SpriteNum)
951 DoFall(short SpriteNum) in DoFall() function
997 SAVE_CODE(DoFall)
H A Dripper.cpp1063 DoFall(SpriteNum); in DoRipperHangJF()
1130 DoFall(SpriteNum); in DoRipperMoveJump()
1298 DoFall(SpriteNum); in DoRipperMove()
H A Dripper2.cpp1070 DoFall(SpriteNum); in DoRipper2HangJF()
1144 DoFall(SpriteNum); in DoRipper2MoveJump()
1319 DoFall(SpriteNum); in DoRipper2Move()
H A Dskull.cpp384 DoFall(SpriteNum); in DoSkullJump()
798 DoFall(SpriteNum); in DoBettyJump()
H A Dhornet.cpp516 DoFall(SpriteNum); in DoHornetDeath()
H A Deel.cpp567 DoFall(SpriteNum); in DoEelDeath()
H A Dcoolg.cpp800 DoFall(SpriteNum); in DoCoolgDeath()
H A Dweapon.cpp3905 DoFall(SpriteNum); in DoVomit()
3906 DoFall(SpriteNum); in DoVomit()
4078 DoFall(SpriteNum); in DoShrapDamage()
4792 DoFall(SpriteNum); in DoFireballFlames()
4866 DoFall(SpriteNum); in DoBreakFlames()
H A Dplayer.cpp7210 DoFall(pp->PlayerSprite); in DoPlayerDeathFlip()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c915 void DoFall(centity_t *cent, entityState_t *es, int clientNum) in DoFall() function
1467 DoFall(cent, es, clientNum); in CG_EntityEvent()
1572 DoFall(cent, es, clientNum); in CG_EntityEvent()