Searched refs:DoFall (Results 1 – 21 of 21) sorted by relevance
4 int DoFall(short SpriteNum);
930 DoFall(SpriteNum); in DoBeginFall()937 DoFall(short SpriteNum)959 DoFall(short SpriteNum) in DoFall() function1004 SAVE_CODE(DoFall)
1068 DoFall(SpriteNum); in DoRipperHangJF()1139 DoFall(SpriteNum); in DoRipperMoveJump()1312 DoFall(SpriteNum); in DoRipperMove()
1074 DoFall(SpriteNum); in DoRipper2HangJF()1152 DoFall(SpriteNum); in DoRipper2MoveJump()1328 DoFall(SpriteNum); in DoRipper2Move()
383 DoFall(SpriteNum); in DoSkullJump()799 DoFall(SpriteNum); in DoBettyJump()
516 DoFall(SpriteNum); in DoHornetDeath()
566 DoFall(SpriteNum); in DoEelDeath()
802 DoFall(SpriteNum); in DoCoolgDeath()
3902 DoFall(SpriteNum); in DoVomit()3903 DoFall(SpriteNum); in DoVomit()4078 DoFall(SpriteNum); in DoShrapDamage()4818 DoFall(SpriteNum); in DoFireballFlames()4893 DoFall(SpriteNum); in DoBreakFlames()
7185 DoFall(pp->PlayerSprite); in DoPlayerDeathFlip()
922 DoFall(SpriteNum); in DoBeginFall()929 DoFall(short SpriteNum)951 DoFall(short SpriteNum) in DoFall() function997 SAVE_CODE(DoFall)
1063 DoFall(SpriteNum); in DoRipperHangJF()1130 DoFall(SpriteNum); in DoRipperMoveJump()1298 DoFall(SpriteNum); in DoRipperMove()
1070 DoFall(SpriteNum); in DoRipper2HangJF()1144 DoFall(SpriteNum); in DoRipper2MoveJump()1319 DoFall(SpriteNum); in DoRipper2Move()
384 DoFall(SpriteNum); in DoSkullJump()798 DoFall(SpriteNum); in DoBettyJump()
567 DoFall(SpriteNum); in DoEelDeath()
800 DoFall(SpriteNum); in DoCoolgDeath()
3905 DoFall(SpriteNum); in DoVomit()3906 DoFall(SpriteNum); in DoVomit()4078 DoFall(SpriteNum); in DoShrapDamage()4792 DoFall(SpriteNum); in DoFireballFlames()4866 DoFall(SpriteNum); in DoBreakFlames()
7210 DoFall(pp->PlayerSprite); in DoPlayerDeathFlip()
915 void DoFall(centity_t *cent, entityState_t *es, int clientNum) in DoFall() function1467 DoFall(cent, es, clientNum); in CG_EntityEvent()1572 DoFall(cent, es, clientNum); in CG_EntityEvent()