Searched refs:DoFindGround (Results 1 – 8 of 8) sorted by relevance
215 int DoFindGround(SHORT SpriteNum);
835 ANIMATOR DoFindGround; in DoActorDeathMove() local
6693 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()6713 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()6822 DoFindGround(pp->PlayerSprite); in DoPlayerDeathZrange()
11027 DoFindGround(new); in SpawnFireballFlames()11072 DoFindGround(new); in SpawnBreakFlames()12227 DoFindGround(SHORT SpriteNum) in DoFindGround() function12265 DoFindGround(SpriteNum); in DoFindGround()22022 SAVE_CODE(DoFindGround),
217 int DoFindGround(int16_t SpriteNum);
828 ANIMATOR DoFindGround; in DoActorDeathMove() local
6735 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()6755 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()6864 DoFindGround(pp->PlayerSprite); in DoPlayerDeathZrange()
10844 DoFindGround(New); in SpawnFireballFlames()10887 DoFindGround(New); in SpawnBreakFlames()12026 DoFindGround(int16_t SpriteNum) in DoFindGround() function12063 DoFindGround(SpriteNum); in DoFindGround()21789 SAVE_CODE(DoFindGround),