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Searched refs:DoFindGround (Results 1 – 8 of 8) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.h215 int DoFindGround(SHORT SpriteNum);
H A Dactor.c835 ANIMATOR DoFindGround; in DoActorDeathMove() local
H A Dplayer.c6693 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()
6713 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()
6822 DoFindGround(pp->PlayerSprite); in DoPlayerDeathZrange()
H A Dweapon.c11027 DoFindGround(new); in SpawnFireballFlames()
11072 DoFindGround(new); in SpawnBreakFlames()
12227 DoFindGround(SHORT SpriteNum) in DoFindGround() function
12265 DoFindGround(SpriteNum); in DoFindGround()
22022 SAVE_CODE(DoFindGround),
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.h217 int DoFindGround(int16_t SpriteNum);
H A Dactor.cpp828 ANIMATOR DoFindGround; in DoActorDeathMove() local
H A Dplayer.cpp6735 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()
6755 DoFindGround(pp->PlayerSprite); in DoPlayerBeginDie()
6864 DoFindGround(pp->PlayerSprite); in DoPlayerDeathZrange()
H A Dweapon.cpp10844 DoFindGround(New); in SpawnFireballFlames()
10887 DoFindGround(New); in SpawnBreakFlames()
12026 DoFindGround(int16_t SpriteNum) in DoFindGround() function
12063 DoFindGround(SpriteNum); in DoFindGround()
21789 SAVE_CODE(DoFindGround),