Searched refs:DoMercury (Results 1 – 5 of 5) sorted by relevance
343 short DoMercury:1; member385 short DoMercury:1; member
3434 if (Objects[i].id == POW_MERCURY_MISSILE_1 && ng && !Netgame.DoMercury) in multi_prep_level()3436 if (Objects[i].id == POW_MERCURY_MISSILE_4 && ng && !Netgame.DoMercury) in multi_prep_level()4877 if (id == POW_MERCURY_MISSILE_1 && !Netgame.DoMercury) in multi_powerup_is_allowed()4879 if (id == POW_MERCURY_MISSILE_4 && !Netgame.DoMercury) in multi_powerup_is_allowed()
5566 …m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt… in network_set_power()5598 Netgame.DoMercury=m[opt_second+7].value; in network_set_power()5619 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\ in SetAllAllowablesTo()
126 short DoMercury:1; member
129 short DoMercury:1; member