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Searched refs:DoMercury (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dmulti.h343 short DoMercury:1; member
385 short DoMercury:1; member
H A Dmulti.c3434 if (Objects[i].id == POW_MERCURY_MISSILE_1 && ng && !Netgame.DoMercury) in multi_prep_level()
3436 if (Objects[i].id == POW_MERCURY_MISSILE_4 && ng && !Netgame.DoMercury) in multi_prep_level()
4877 if (id == POW_MERCURY_MISSILE_1 && !Netgame.DoMercury) in multi_powerup_is_allowed()
4879 if (id == POW_MERCURY_MISSILE_4 && !Netgame.DoMercury) in multi_powerup_is_allowed()
H A Dnetwork.c5566 …m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt… in network_set_power()
5598 Netgame.DoMercury=m[opt_second+7].value; in network_set_power()
5619 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\ in SetAllAllowablesTo()
/dports/games/d2x/d2x-0.2.5/main/old/
H A Dwinmodem.c126 short DoMercury:1; member
H A Dmodem.c129 short DoMercury:1; member