Searched refs:DoPlayerForceJump (Results 1 – 2 of 2) sorted by relevance
172 void DoPlayerForceJump(PLAYERp pp);2326 …n == DoPlayerJump || pp->DoPlayerAction == DoPlayerFall || pp->DoPlayerAction == DoPlayerForceJump) in UpdatePlayerSprite()3592 pp->DoPlayerAction = DoPlayerForceJump; in DoPlayerBeginForceJump()3692 DoPlayerForceJump(PLAYERp pp) in DoPlayerForceJump() function8531 SAVE_CODE(DoPlayerForceJump),
174 VOID DoPlayerForceJump(PLAYERp pp);2234 …n == DoPlayerJump || pp->DoPlayerAction == DoPlayerFall || pp->DoPlayerAction == DoPlayerForceJump) in UpdatePlayerSprite()3506 pp->DoPlayerAction = DoPlayerForceJump; in DoPlayerBeginForceJump()3606 DoPlayerForceJump(PLAYERp pp) in DoPlayerForceJump() function8506 SAVE_CODE(DoPlayerForceJump),