Searched refs:DoSkullBeginDeath (Results 1 – 6 of 6) sorted by relevance
278 DoSkullBeginDeath(SHORT SpriteNum) in DoSkullBeginDeath() function398 DoSkullBeginDeath(SpriteNum); in DoSkullJump()406 DoSkullBeginDeath(SpriteNum); in DoSkullJump()416 DoSkullBeginDeath(SpriteNum); in DoSkullJump()424 DoSkullBeginDeath(SpriteNum); in DoSkullJump()925 SAVE_CODE(DoSkullBeginDeath),
2346 int DoSkullBeginDeath(SHORT SpriteNum); // skull.c
5140 ANIMATOR DoSkullBeginDeath; in ActorChooseDeath() local5141 DoSkullBeginDeath(SpriteNum); in ActorChooseDeath()13168 DoSkullBeginDeath(Weapon); in DoSerpRing()
280 DoSkullBeginDeath(int16_t SpriteNum) in DoSkullBeginDeath() function399 DoSkullBeginDeath(SpriteNum); in DoSkullJump()407 DoSkullBeginDeath(SpriteNum); in DoSkullJump()417 DoSkullBeginDeath(SpriteNum); in DoSkullJump()425 DoSkullBeginDeath(SpriteNum); in DoSkullJump()925 SAVE_CODE(DoSkullBeginDeath),
2337 int DoSkullBeginDeath(int16_t SpriteNum); // skull.c
5115 ANIMATOR DoSkullBeginDeath; in ActorChooseDeath() local5116 DoSkullBeginDeath(SpriteNum); in ActorChooseDeath()12958 DoSkullBeginDeath(Weapon); in DoSerpRing()