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Searched refs:DoSkullBeginDeath (Results 1 – 6 of 6) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dskull.c278 DoSkullBeginDeath(SHORT SpriteNum) in DoSkullBeginDeath() function
398 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
406 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
416 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
424 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
925 SAVE_CODE(DoSkullBeginDeath),
H A Dgame.h2346 int DoSkullBeginDeath(SHORT SpriteNum); // skull.c
H A Dweapon.c5140 ANIMATOR DoSkullBeginDeath; in ActorChooseDeath() local
5141 DoSkullBeginDeath(SpriteNum); in ActorChooseDeath()
13168 DoSkullBeginDeath(Weapon); in DoSerpRing()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dskull.cpp280 DoSkullBeginDeath(int16_t SpriteNum) in DoSkullBeginDeath() function
399 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
407 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
417 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
425 DoSkullBeginDeath(SpriteNum); in DoSkullJump()
925 SAVE_CODE(DoSkullBeginDeath),
H A Dgame.h2337 int DoSkullBeginDeath(int16_t SpriteNum); // skull.c
H A Dweapon.cpp5115 ANIMATOR DoSkullBeginDeath; in ActorChooseDeath() local
5116 DoSkullBeginDeath(SpriteNum); in ActorChooseDeath()
12958 DoSkullBeginDeath(Weapon); in DoSerpRing()