Searched refs:DoSpawnSpot (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 1221 int DoSpawnSpot(short SpriteNum) in DoSpawnSpot() function 1261 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForKill() 1291 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForDamage() 3561 SAVE_CODE(DoSpawnSpot),
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 1117 int DoSpawnSpot(short SpriteNum) in DoSpawnSpot() function 1156 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForKill() 1186 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForDamage() 3436 SAVE_CODE(DoSpawnSpot),
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_acs.h | 910 int DoSpawnSpot (int type, int spot, int tid, int angle, bool forced);
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H A D | p_acs.cpp | 3477 int DLevelScript::DoSpawnSpot (int type, int spot, int tid, int angle, bool force) in DoSpawnSpot() function in DLevelScript 5102 return DoSpawnSpot(args[0], args[1], args[2], args[3], true); in CallFunction() 8394 STACK(4) = DoSpawnSpot (STACK(4), STACK(3), STACK(2), STACK(1), false); in RunScript() 8399 …PushToStack (DoSpawnSpot (TAGSTR(uallong(pc[0])), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), … in RunScript()
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