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Searched refs:DoSpawnSpot (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c1221 int DoSpawnSpot(short SpriteNum) in DoSpawnSpot() function
1261 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForKill()
1291 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForDamage()
3561 SAVE_CODE(DoSpawnSpot),
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp1117 int DoSpawnSpot(short SpriteNum) in DoSpawnSpot() function
1156 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForKill()
1186 u->ActorActionFunc = DoSpawnSpot; in DoSpawnSpotsForDamage()
3436 SAVE_CODE(DoSpawnSpot),
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_acs.h910 int DoSpawnSpot (int type, int spot, int tid, int angle, bool forced);
H A Dp_acs.cpp3477 int DLevelScript::DoSpawnSpot (int type, int spot, int tid, int angle, bool force) in DoSpawnSpot() function in DLevelScript
5102 return DoSpawnSpot(args[0], args[1], args[2], args[3], true); in CallFunction()
8394 STACK(4) = DoSpawnSpot (STACK(4), STACK(3), STACK(2), STACK(1), false); in RunScript()
8399 …PushToStack (DoSpawnSpot (TAGSTR(uallong(pc[0])), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), … in RunScript()