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Searched refs:DoValidation (Results 1 – 25 of 34) sorted by relevance

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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/include/wx/propgrid/
H A Dprops.h216 static bool DoValidation( const wxNumericProperty* property,
223 static bool DoValidation( const wxNumericProperty* property,
230 static bool DoValidation(const wxNumericProperty* property,
276 static bool DoValidation(const wxNumericProperty* property,
281 static bool DoValidation(const wxNumericProperty* property,
287 static bool DoValidation(const wxNumericProperty* property,
323 static bool DoValidation(const wxNumericProperty* property,
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/propgrid/
H A Dprops.cpp478 bool wxIntProperty::DoValidation( const wxNumericProperty* property, in DoValidation() function in wxIntProperty
489 bool wxIntProperty::DoValidation( const wxNumericProperty* property, in DoValidation() function in wxIntProperty
500 bool wxIntProperty::DoValidation(const wxNumericProperty* property, in DoValidation() function in wxIntProperty
517 return DoValidation(this, ll, &validationInfo, in ValidateValue()
550 DoValidation(this, v, NULL, mode); in AddSpinStepValue()
559 DoValidation(this, v, NULL, mode); in AddSpinStepValue()
791 return DoValidation(this, uul, &validationInfo, in ValidateValue()
849 DoValidation(this, v, NULL, mode); in AddSpinStepValue()
858 DoValidation(this, v, NULL, mode); in AddSpinStepValue()
1014 return DoValidation(this, fpv, &validationInfo, in ValidateValue()
[all …]
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DValidateDataStructure.cpp123 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess
215 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute()
226 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute()
253 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute()
262 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
H A DValidateDataStructure.h165 inline void DoValidation(T** array, unsigned int size,
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DValidateDataStructure.cpp122 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess
214 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute()
225 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute()
252 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute()
261 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
H A DValidateDataStructure.h161 inline void DoValidation(T** array, unsigned int size,
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp123 void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const ch… in DoValidation() function in ValidateDSProcess
211 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute()
222 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute()
249 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute()
258 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
H A DValidateDataStructure.h175 inline void DoValidation(T** array, unsigned int size,
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DValidateDataStructure.cpp124 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess
216 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute()
227 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute()
254 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute()
263 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
H A DValidateDataStructure.h164 inline void DoValidation(T** array, unsigned int size,
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DValidateDataStructure.cpp124 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess
216 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute()
227 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute()
254 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute()
263 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
H A DValidateDataStructure.h164 inline void DoValidation(T** array, unsigned int size,
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp123 void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const ch… in DoValidation() function in ValidateDSProcess
211 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute()
222 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute()
249 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute()
258 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
H A DValidateDataStructure.h175 inline void DoValidation(T** array, unsigned int size,
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp123 void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const ch… in DoValidation() function in ValidateDSProcess
211 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute()
222 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute()
249 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute()
258 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
H A DValidateDataStructure.h175 inline void DoValidation(T** array, unsigned int size,
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DValidateDataStructure.cpp116 inline void ValidateDSProcess::DoValidation(T **parray, unsigned int size, const char *firstName, c… in DoValidation() function in ValidateDSProcess
194 DoValidation(pScene->mMeshes, pScene->mNumMeshes, "mMeshes", "mNumMeshes"); in Execute()
203 DoValidation(pScene->mAnimations, pScene->mNumAnimations, in Execute()
227 DoValidation(pScene->mTextures, pScene->mNumTextures, in Execute()
235 DoValidation(pScene->mMaterials, pScene->mNumMaterials, "mMaterials", "mNumMaterials"); in Execute()
H A DValidateDataStructure.h175 inline void DoValidation(T** array, unsigned int size,
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/interface/wx/propgrid/
H A Dprops.h170 static bool DoValidation( const wxPGProperty* property,
251 static bool DoValidation( const wxPGProperty* property,
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/interface/wx/propgrid/
H A Dprops.h170 static bool DoValidation( const wxPGProperty* property,
251 static bool DoValidation( const wxPGProperty* property,
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/include/wx/propgrid/
H A Dprops.h236 static bool DoValidation( const wxPGProperty* property,
327 static bool DoValidation( const wxPGProperty* property,
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/include/wx/propgrid/
H A Dprops.h236 static bool DoValidation( const wxPGProperty* property,
327 static bool DoValidation( const wxPGProperty* property,
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/sip/gen/
H A Dpropgridprops.sip254 bool DoValidation(
261DoValidation(property, value, pValidationInfo, mode=PG_PROPERTY_VALIDATION_ERROR_MESSAGE) -> bool
455 bool DoValidation(
462DoValidation(property, value, pValidationInfo, mode=PG_PROPERTY_VALIDATION_ERROR_MESSAGE) -> bool
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/propgrid/
H A Dprops.cpp541 bool wxIntProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxIntProperty
557 return DoValidation(this, ll, &validationInfo, in ValidateValue()
903 bool wxFloatProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxFloatProperty
920 return DoValidation(this, fpv, &validationInfo, in ValidateValue()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/propgrid/
H A Dprops.cpp541 bool wxIntProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxIntProperty
557 return DoValidation(this, ll, &validationInfo, in ValidateValue()
903 bool wxFloatProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxFloatProperty
920 return DoValidation(this, fpv, &validationInfo, in ValidateValue()

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