/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/include/wx/propgrid/ |
H A D | props.h | 216 static bool DoValidation( const wxNumericProperty* property, 223 static bool DoValidation( const wxNumericProperty* property, 230 static bool DoValidation(const wxNumericProperty* property, 276 static bool DoValidation(const wxNumericProperty* property, 281 static bool DoValidation(const wxNumericProperty* property, 287 static bool DoValidation(const wxNumericProperty* property, 323 static bool DoValidation(const wxNumericProperty* property,
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/propgrid/ |
H A D | props.cpp | 478 bool wxIntProperty::DoValidation( const wxNumericProperty* property, in DoValidation() function in wxIntProperty 489 bool wxIntProperty::DoValidation( const wxNumericProperty* property, in DoValidation() function in wxIntProperty 500 bool wxIntProperty::DoValidation(const wxNumericProperty* property, in DoValidation() function in wxIntProperty 517 return DoValidation(this, ll, &validationInfo, in ValidateValue() 550 DoValidation(this, v, NULL, mode); in AddSpinStepValue() 559 DoValidation(this, v, NULL, mode); in AddSpinStepValue() 791 return DoValidation(this, uul, &validationInfo, in ValidateValue() 849 DoValidation(this, v, NULL, mode); in AddSpinStepValue() 858 DoValidation(this, v, NULL, mode); in AddSpinStepValue() 1014 return DoValidation(this, fpv, &validationInfo, in ValidateValue() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ValidateDataStructure.cpp | 123 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess 215 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute() 226 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute() 253 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute() 262 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 165 inline void DoValidation(T** array, unsigned int size,
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ValidateDataStructure.cpp | 122 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess 214 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute() 225 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute() 252 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute() 261 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 161 inline void DoValidation(T** array, unsigned int size,
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 123 void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const ch… in DoValidation() function in ValidateDSProcess 211 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute() 222 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute() 249 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute() 258 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 175 inline void DoValidation(T** array, unsigned int size,
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ValidateDataStructure.cpp | 124 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess 216 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute() 227 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute() 254 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute() 263 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 164 inline void DoValidation(T** array, unsigned int size,
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ValidateDataStructure.cpp | 124 inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size, in DoValidation() function in ValidateDSProcess 216 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute() 227 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute() 254 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute() 263 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 164 inline void DoValidation(T** array, unsigned int size,
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 123 void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const ch… in DoValidation() function in ValidateDSProcess 211 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute() 222 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute() 249 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute() 258 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 175 inline void DoValidation(T** array, unsigned int size,
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 123 void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const ch… in DoValidation() function in ValidateDSProcess 211 DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes"); in Execute() 222 DoValidation(pScene->mAnimations,pScene->mNumAnimations, in Execute() 249 DoValidation(pScene->mTextures,pScene->mNumTextures, in Execute() 258 DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 175 inline void DoValidation(T** array, unsigned int size,
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 116 inline void ValidateDSProcess::DoValidation(T **parray, unsigned int size, const char *firstName, c… in DoValidation() function in ValidateDSProcess 194 DoValidation(pScene->mMeshes, pScene->mNumMeshes, "mMeshes", "mNumMeshes"); in Execute() 203 DoValidation(pScene->mAnimations, pScene->mNumAnimations, in Execute() 227 DoValidation(pScene->mTextures, pScene->mNumTextures, in Execute() 235 DoValidation(pScene->mMaterials, pScene->mNumMaterials, "mMaterials", "mNumMaterials"); in Execute()
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H A D | ValidateDataStructure.h | 175 inline void DoValidation(T** array, unsigned int size,
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/interface/wx/propgrid/ |
H A D | props.h | 170 static bool DoValidation( const wxPGProperty* property, 251 static bool DoValidation( const wxPGProperty* property,
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/interface/wx/propgrid/ |
H A D | props.h | 170 static bool DoValidation( const wxPGProperty* property, 251 static bool DoValidation( const wxPGProperty* property,
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/include/wx/propgrid/ |
H A D | props.h | 236 static bool DoValidation( const wxPGProperty* property, 327 static bool DoValidation( const wxPGProperty* property,
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/include/wx/propgrid/ |
H A D | props.h | 236 static bool DoValidation( const wxPGProperty* property, 327 static bool DoValidation( const wxPGProperty* property,
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/sip/gen/ |
H A D | propgridprops.sip | 254 bool DoValidation( 261 … DoValidation(property, value, pValidationInfo, mode=PG_PROPERTY_VALIDATION_ERROR_MESSAGE) -> bool 455 bool DoValidation( 462 … DoValidation(property, value, pValidationInfo, mode=PG_PROPERTY_VALIDATION_ERROR_MESSAGE) -> bool
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/propgrid/ |
H A D | props.cpp | 541 bool wxIntProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxIntProperty 557 return DoValidation(this, ll, &validationInfo, in ValidateValue() 903 bool wxFloatProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxFloatProperty 920 return DoValidation(this, fpv, &validationInfo, in ValidateValue()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/propgrid/ |
H A D | props.cpp | 541 bool wxIntProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxIntProperty 557 return DoValidation(this, ll, &validationInfo, in ValidateValue() 903 bool wxFloatProperty::DoValidation( const wxPGProperty* property, in DoValidation() function in wxFloatProperty 920 return DoValidation(this, fpv, &validationInfo, in ValidateValue()
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