Searched refs:Do_Finite_Atmosphere (Results 1 – 10 of 10) sorted by relevance
/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | atmosph.h | 109 void Do_Finite_Atmosphere (RAY *Ray, INTERSECTION *Intersection, COLOUR Colour, int Light_Source_Fl…
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H A D | atmosph.cpp | 257 void Do_Finite_Atmosphere(RAY *Ray, INTERSECTION *Intersection, COLOUR Colour, int Light_Ray_Flag) in Do_Finite_Atmosphere() function
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H A D | vbuffer.cpp | 436 Do_Finite_Atmosphere(Ray, &Best_Intersection, Colour, false); in Trace_Primary_Ray()
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H A D | render.cpp | 2366 Do_Finite_Atmosphere(Ray, &Best_Intersection, Colour, false); in Trace()
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H A D | lighting.cpp | 5817 Do_Finite_Atmosphere(Light_Source_Ray, Ray_Intersection, Colour, true); in do_light_ray_atmosphere()
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | atmosph.h | 104 void Do_Finite_Atmosphere (RAY *Ray, INTERSECTION *Intersection, COLOUR Colour, int Light_Source_Fl…
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H A D | atmosph.cpp | 241 void Do_Finite_Atmosphere(RAY *Ray, INTERSECTION *Intersection, COLOUR Colour, int Light_Ray_Flag) in Do_Finite_Atmosphere() function
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H A D | vbuffer.cpp | 358 Do_Finite_Atmosphere(Ray, &Best_Intersection, Colour, false); in Trace_Primary_Ray()
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H A D | render.cpp | 1880 Do_Finite_Atmosphere(Ray, &Best_Intersection, Colour, false); in Trace()
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H A D | lighting.cpp | 5580 Do_Finite_Atmosphere(Light_Source_Ray, Ray_Intersection, Colour, true); in do_light_ray_atmosphere()
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