Home
last modified time | relevance | path

Searched refs:DoorsLeft (Results 1 – 8 of 8) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Interface/Input/
H A DCommands.cs56 DoorsLeft, enumerator
H A DCommands.CommandInfo.cs151 new CommandInfo(Command.DoorsLeft, CommandType.Digital, "DOORS_LEFT"),
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Interface/Translations/
H A DInterfaceStrings.cs154 public string DoorsLeft; field
H A DLanguage.cs205 myQuickReferences.DoorsLeft = interfaceString.Text; in Language()
/dports/games/openbve/OpenBVE-1.8.2.1/debian/
H A Dchangelog.md63 * New: When a door button is pressed, *VirtualKeys.DoorsLeft* / *VirtualKeys.DoorsRight* is raised.
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/
H A DOverlays.HUD.cs429 …t = Command == "doorsleft" ? Translations.QuickReferences.DoorsLeft : Translations.QuickReferences… in RenderHUDElement()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/System/Input/
H A DProcessControls.cs1467 case Translations.Command.DoorsLeft: in ProcessControls()
1944 case Translations.Command.DoorsLeft: in ProcessControls()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/OldCode/
H A DRenderer - Copy.cs.old2064 …t = Command == "doorsleft" ? Interface.QuickReferences.DoorsLeft : Interface.QuickReferences.Doors…