/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_character_move.cpp | 182 testMove<true>(DownLeft, 4, 4, Up, Up, -1, 1, DownLeft, Down, freq, speed, false); 183 testMove<true>(DownLeft, 4, 4, Right, Right, -1, 1, DownLeft, Left, freq, speed, false); 184 testMove<true>(DownLeft, 4, 4, Down, Down, -1, 1, DownLeft, Down, freq, speed, false); 185 testMove<true>(DownLeft, 4, 4, Left, Left, -1, 1, DownLeft, Left, freq, speed, false); 187 testMove<true>(DownLeft, 4, 4, Up, Up, -1, 1, DownLeft, Up, freq, speed, true); 188 testMove<true>(DownLeft, 4, 4, Right, Right, -1, 1, DownLeft, Right, freq, speed, true); 189 testMove<true>(DownLeft, 4, 4, Down, Down, -1, 1, DownLeft, Down, freq, speed, true); 190 testMove<true>(DownLeft, 4, 4, Left, Left, -1, 1, DownLeft, Left, freq, speed, true);
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H A D | move_route.cpp | 344 testMoveFail(lcf::rpg::MoveCommand::Code::move_downleft, 8, 8, Up, Up, DownLeft, Down); 346 testMoveFail(lcf::rpg::MoveCommand::Code::move_downleft, 8, 8, Down, Down, DownLeft, Down); 347 testMoveFail(lcf::rpg::MoveCommand::Code::move_downleft, 8, 8, Left, Left, DownLeft, Left); 393 …testMoveSuccess(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down, 7, 9, DownLeft, D… 394 …testMoveSuccess(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Left, 7, 9, DownLeft, L… 411 testMoveFail(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down, DownLeft, Down); 412 testMoveFail(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Left, DownLeft, Left); 429 testMoveSkip(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down); 430 testMoveSkip(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Left); 818 testJumpSkip(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down); [all …]
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H A D | mock_game.h | 85 constexpr auto DownLeft = Game_Character::DownLeft; variable
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H A D | test_move_route.h | 128 constexpr auto DownLeft = Game_Character::DownLeft; variable
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H A D | game_character.cpp | 60 static_assert(Game_Character::GetDxFromDirection(Game_Character::DownLeft) == -1, "DxBroken"); 69 static_assert(Game_Character::GetDyFromDirection(Game_Character::DownLeft) == 1, "DyBroken");
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/dports/games/killbots/killbots-21.12.3/src/ |
H A D | actions.h | 20 DownLeft, enumerator 37 RepeatDownLeft = -(DownLeft + 1),
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H A D | mainwindow.cpp | 311 createMappedAction(DownLeft, in setupActions()
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H A D | engine.cpp | 430 case DownLeft: in offsetFromDirection()
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/dports/games/killbots/killbots-21.12.3/tests/ |
H A D | enginetest.cpp | 112 …QTest::newRow("Pushing two junkheaps") << 1 << 8 << int(DownLeft) << (rules->push… in testMoveIsValid_data() 235 QTest::newRow("Pushing junkheap diagonally as a blocker") << 7 << 7 << int(DownLeft) << true; in testMoveIsSafe_data() 239 …QTest::newRow("Pushing junkheap diagonally without blocking") << 9 << 11 << int(DownLeft) << fal… in testMoveIsSafe_data()
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/dports/www/falkon/falkon-3.2.0/src/plugins/MouseGestures/3rdparty/ |
H A D | QjtMouseGesture.h | 77 using Gesture::DownLeft;
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H A D | mousegesturerecognizer.h | 60 typedef enum { Up, Down, Left, Right, AnyHorizontal, AnyVertical, UpLeft, UpRight, DownLeft, DownRi… enumerator
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H A D | adv_recognizer.cpp | 66 DownLeft,
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H A D | mousegesturerecognizer.cpp | 155 case DownLeft: in recognizeGesture()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_character.h | 848 DownLeft, enumerator 1280 …- (dir == Game_Character::Left || dir == Game_Character::DownLeft || dir == Game_Character::UpLeft… in GetDxFromDirection() 1284 …dir == Game_Character::Down || dir == Game_Character::DownRight || dir == Game_Character::DownLeft) in GetDyFromDirection()
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H A D | game_character.cpp | 780 else if (d == Left || d == UpLeft || d == DownLeft) in GetSpriteX() 794 if (d == Down || d == DownRight || d == DownLeft) in GetSpriteY() 870 { Down, Left, Up, Right, DownLeft, UpLeft, UpRight, DownRight }; in ReverseDir()
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H A D | game_player.cpp | 224 if (sy > 0 && (d == Down || d == DownRight || d == DownLeft)) { in UpdateScroll() 230 if (sx < 0 && (d == Left || d == UpLeft || d == DownLeft)) { in UpdateScroll()
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/dports/games/springlobby/springlobby-0.180/src/ |
H A D | mapctrl.h | 32 DownLeft, enumerator
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H A D | mapctrl.cpp | 371 else if ( m_rect_area == DownLeft ) SetCursor( wxCursor( wxCURSOR_SIZENESW ) ); in _SetCursor() 1349 else if ( m_mdown_area == DownLeft ) in OnLeftDown()
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/dports/multimedia/zoneminder/zoneminder-1.36.5/scripts/ZoneMinder/lib/ZoneMinder/Control/ |
H A D | M8640.pm | 167 sub DownLeft subroutine
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H A D | 3S.pm | 188 sub DownLeft subroutine
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Gaming/Input/ |
H A D | mod.rs | 176 pub const DownLeft: Self = Self(6i32); const
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/UserInterface/ |
H A D | formMain.Controls.cs | 210 } else if (Interface.CurrentControls[Index].Direction == (int)HatPosition.DownLeft) { in GetControlDetails() 738 case HatPosition.DownLeft: in pictureboxJoysticks_Paint()
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/dports/editors/micro/micro-2.0.10/runtime/help/ |
H A D | keybindings.md | 285 DownLeft
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/metadata/ |
H A D | history.dat | 234068 05 : Right, DownLeft, DownLeft, DownLeft, DownRight, Left, Left, DownLeft, 234076 09 : Up, Left, DownRight, DownLeft, Right, DownLeft, Left, DownLeft, 234169 06 : UpRight, Left, DownLeft, Right, DownLeft, Right, Right, DownLeft, 234196 03 : Right, DownLeft, UpRight, Left, DownLeft, Up, Left, DownLeft, 234291 01 : UpRight, DownLeft, UpLeft, DownLeft, Right, Down, Down, DownLeft, 234340 09 : Up, Right, DownLeft, DownLeft, UpRight, DownLeft, Up, UpRight, 234342 10 : Up, DownLeft, UpLeft, DownRight, DownLeft, DownLeft, Down, DownLeft, 234344 11 : Right, DownLeft, UpRight, UpLeft, DownLeft, DownLeft, Up, DownLeft, 234373 09 : UpRight, DownLeft, Right, DownLeft, UpRight, DownLeft, Down, DownLeft, 234390 01 : Right, DownLeft, Up, DownLeft, Up, Up, Up, DownLeft, [all …]
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/po/wxvbam/ |
H A D | en.po | 2017 "DownLeft)|(NW|NorthWest|UL|UpLeft))" 2021 "DownLeft)|(NW|NorthWest|UL|UpLeft))"
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