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Searched refs:DownLeft (Results 1 – 25 of 42) sorted by relevance

12

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_move.cpp182 testMove<true>(DownLeft, 4, 4, Up, Up, -1, 1, DownLeft, Down, freq, speed, false);
183 testMove<true>(DownLeft, 4, 4, Right, Right, -1, 1, DownLeft, Left, freq, speed, false);
184 testMove<true>(DownLeft, 4, 4, Down, Down, -1, 1, DownLeft, Down, freq, speed, false);
185 testMove<true>(DownLeft, 4, 4, Left, Left, -1, 1, DownLeft, Left, freq, speed, false);
187 testMove<true>(DownLeft, 4, 4, Up, Up, -1, 1, DownLeft, Up, freq, speed, true);
188 testMove<true>(DownLeft, 4, 4, Right, Right, -1, 1, DownLeft, Right, freq, speed, true);
189 testMove<true>(DownLeft, 4, 4, Down, Down, -1, 1, DownLeft, Down, freq, speed, true);
190 testMove<true>(DownLeft, 4, 4, Left, Left, -1, 1, DownLeft, Left, freq, speed, true);
H A Dmove_route.cpp344 testMoveFail(lcf::rpg::MoveCommand::Code::move_downleft, 8, 8, Up, Up, DownLeft, Down);
346 testMoveFail(lcf::rpg::MoveCommand::Code::move_downleft, 8, 8, Down, Down, DownLeft, Down);
347 testMoveFail(lcf::rpg::MoveCommand::Code::move_downleft, 8, 8, Left, Left, DownLeft, Left);
393 …testMoveSuccess(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down, 7, 9, DownLeft, D…
394 …testMoveSuccess(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Left, 7, 9, DownLeft, L…
411 testMoveFail(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down, DownLeft, Down);
412 testMoveFail(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Left, DownLeft, Left);
429 testMoveSkip(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down);
430 testMoveSkip(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Left);
818 testJumpSkip(lcf::rpg::MoveCommand::Code::move_forward, 8, 8, DownLeft, Down);
[all …]
H A Dmock_game.h85 constexpr auto DownLeft = Game_Character::DownLeft; variable
H A Dtest_move_route.h128 constexpr auto DownLeft = Game_Character::DownLeft; variable
H A Dgame_character.cpp60 static_assert(Game_Character::GetDxFromDirection(Game_Character::DownLeft) == -1, "DxBroken");
69 static_assert(Game_Character::GetDyFromDirection(Game_Character::DownLeft) == 1, "DyBroken");
/dports/games/killbots/killbots-21.12.3/src/
H A Dactions.h20 DownLeft, enumerator
37 RepeatDownLeft = -(DownLeft + 1),
H A Dmainwindow.cpp311 createMappedAction(DownLeft, in setupActions()
H A Dengine.cpp430 case DownLeft: in offsetFromDirection()
/dports/games/killbots/killbots-21.12.3/tests/
H A Denginetest.cpp112 …QTest::newRow("Pushing two junkheaps") << 1 << 8 << int(DownLeft) << (rules->push… in testMoveIsValid_data()
235 QTest::newRow("Pushing junkheap diagonally as a blocker") << 7 << 7 << int(DownLeft) << true; in testMoveIsSafe_data()
239 …QTest::newRow("Pushing junkheap diagonally without blocking") << 9 << 11 << int(DownLeft) << fal… in testMoveIsSafe_data()
/dports/www/falkon/falkon-3.2.0/src/plugins/MouseGestures/3rdparty/
H A DQjtMouseGesture.h77 using Gesture::DownLeft;
H A Dmousegesturerecognizer.h60 typedef enum { Up, Down, Left, Right, AnyHorizontal, AnyVertical, UpLeft, UpRight, DownLeft, DownRi… enumerator
H A Dadv_recognizer.cpp66 DownLeft,
H A Dmousegesturerecognizer.cpp155 case DownLeft: in recognizeGesture()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h848 DownLeft, enumerator
1280 …- (dir == Game_Character::Left || dir == Game_Character::DownLeft || dir == Game_Character::UpLeft… in GetDxFromDirection()
1284 …dir == Game_Character::Down || dir == Game_Character::DownRight || dir == Game_Character::DownLeft) in GetDyFromDirection()
H A Dgame_character.cpp780 else if (d == Left || d == UpLeft || d == DownLeft) in GetSpriteX()
794 if (d == Down || d == DownRight || d == DownLeft) in GetSpriteY()
870 { Down, Left, Up, Right, DownLeft, UpLeft, UpRight, DownRight }; in ReverseDir()
H A Dgame_player.cpp224 if (sy > 0 && (d == Down || d == DownRight || d == DownLeft)) { in UpdateScroll()
230 if (sx < 0 && (d == Left || d == UpLeft || d == DownLeft)) { in UpdateScroll()
/dports/games/springlobby/springlobby-0.180/src/
H A Dmapctrl.h32 DownLeft, enumerator
H A Dmapctrl.cpp371 else if ( m_rect_area == DownLeft ) SetCursor( wxCursor( wxCURSOR_SIZENESW ) ); in _SetCursor()
1349 else if ( m_mdown_area == DownLeft ) in OnLeftDown()
/dports/multimedia/zoneminder/zoneminder-1.36.5/scripts/ZoneMinder/lib/ZoneMinder/Control/
H A DM8640.pm167 sub DownLeft subroutine
H A D3S.pm188 sub DownLeft subroutine
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Gaming/Input/
H A Dmod.rs176 pub const DownLeft: Self = Self(6i32); const
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/UserInterface/
H A DformMain.Controls.cs210 } else if (Interface.CurrentControls[Index].Direction == (int)HatPosition.DownLeft) { in GetControlDetails()
738 case HatPosition.DownLeft: in pictureboxJoysticks_Paint()
/dports/editors/micro/micro-2.0.10/runtime/help/
H A Dkeybindings.md285 DownLeft
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/metadata/
H A Dhistory.dat234068 05 : Right, DownLeft, DownLeft, DownLeft, DownRight, Left, Left, DownLeft,
234076 09 : Up, Left, DownRight, DownLeft, Right, DownLeft, Left, DownLeft,
234169 06 : UpRight, Left, DownLeft, Right, DownLeft, Right, Right, DownLeft,
234196 03 : Right, DownLeft, UpRight, Left, DownLeft, Up, Left, DownLeft,
234291 01 : UpRight, DownLeft, UpLeft, DownLeft, Right, Down, Down, DownLeft,
234340 09 : Up, Right, DownLeft, DownLeft, UpRight, DownLeft, Up, UpRight,
234342 10 : Up, DownLeft, UpLeft, DownRight, DownLeft, DownLeft, Down, DownLeft,
234344 11 : Right, DownLeft, UpRight, UpLeft, DownLeft, DownLeft, Up, DownLeft,
234373 09 : UpRight, DownLeft, Right, DownLeft, UpRight, DownLeft, Down, DownLeft,
234390 01 : Right, DownLeft, Up, DownLeft, Up, Up, Up, DownLeft,
[all …]
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/po/wxvbam/
H A Den.po2017 "DownLeft)|(NW|NorthWest|UL|UpLeft))"
2021 "DownLeft)|(NW|NorthWest|UL|UpLeft))"

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