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Searched refs:DragonSeek (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_dragon.cpp25 static void DragonSeek (AActor *actor, angle_t thresh, angle_t turnMax) in DECLARE_ACTION()
182 DragonSeek (self, 4*ANGLE_1, 8*ANGLE_1); in DEFINE_ACTION_FUNCTION()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc1990 // DragonSeek
1994 final void DragonSeek(float thresh, float turnMax)
2124 DragonSeek(4.0, 8.0);
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c2743 static void DragonSeek(mobj_t *actor, angle_t thresh, angle_t turnMax) in DragonSeek() function
2896 DragonSeek(actor, 4*ANGLE_1, 8*ANGLE_1); in A_DragonFlight()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c2821 static void DragonSeek(mobj_t * actor, angle_t thresh, angle_t turnMax) in DragonSeek() function
2979 DragonSeek(actor, 4 * ANG1, 8 * ANG1); in A_DragonFlight()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c2821 static void DragonSeek(mobj_t * actor, angle_t thresh, angle_t turnMax) in DragonSeek() function
2979 DragonSeek(actor, 4 * ANG1, 8 * ANG1); in A_DragonFlight()