Searched refs:DragonSeek (Results 1 – 5 of 5) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_dragon.cpp | 25 static void DragonSeek (AActor *actor, angle_t thresh, angle_t turnMax) in DECLARE_ACTION() 182 DragonSeek (self, 4*ANGLE_1, 8*ANGLE_1); in DEFINE_ACTION_FUNCTION()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Hexen.vc | 1990 // DragonSeek 1994 final void DragonSeek(float thresh, float turnMax) 2124 DragonSeek(4.0, 8.0);
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 2743 static void DragonSeek(mobj_t *actor, angle_t thresh, angle_t turnMax) in DragonSeek() function 2896 DragonSeek(actor, 4*ANGLE_1, 8*ANGLE_1); in A_DragonFlight()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 2821 static void DragonSeek(mobj_t * actor, angle_t thresh, angle_t turnMax) in DragonSeek() function 2979 DragonSeek(actor, 4 * ANG1, 8 * ANG1); in A_DragonFlight()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_enemy.c | 2821 static void DragonSeek(mobj_t * actor, angle_t thresh, angle_t turnMax) in DragonSeek() function 2979 DragonSeek(actor, 4 * ANG1, 8 * ANG1); in A_DragonFlight()
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