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Searched refs:DrawGaugeSystem2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dwindow_battlestatus.cpp159 DrawGaugeSystem2(fill_x, y, actor->GetHp(), actor->GetMaxHp(), 0); in RefreshGauge()
161 DrawGaugeSystem2(fill_x, y + 16, actor->GetSp(), actor->GetMaxSp(), 1); in RefreshGauge()
163 DrawGaugeSystem2(fill_x, y + 16 * 2, actor->GetAtbGauge(), actor->GetMaxAtbGauge(), 2); in RefreshGauge()
191 void Window_BattleStatus::DrawGaugeSystem2(int x, int y, int cur_value, int max_value, int which) { in DrawGaugeSystem2() function in Window_BattleStatus
H A Dwindow_battlestatus.h84 void DrawGaugeSystem2(int x, int y, int cur_value, int max_value, int which);