Searched refs:DrawLens (Results 1 – 2 of 2) sorted by relevance
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | ags_palrender.cpp | 601 void DrawLens (int ox,int oy) in DrawLens() function 2165 if (LensOption.draw == 1&& LensOption.level == 0) DrawLens (LensOption.x,LensOption.y); in AGS_EngineOnEvent() 2174 if (LensOption.draw == 1&& LensOption.level == 1) DrawLens (LensOption.x,LensOption.y); in AGS_EngineOnEvent() 2179 if (LensOption.draw == 1&& LensOption.level == 1) DrawLens (LensOption.x,LensOption.y); in AGS_EngineOnEvent() 2188 if (LensOption.draw == 1&& LensOption.level == 2) DrawLens (LensOption.x,LensOption.y); in AGS_EngineOnEvent() 2193 if (LensOption.draw == 1 && LensOption.level == 3) DrawLens (LensOption.x,LensOption.y); in AGS_EngineOnEvent() 2202 if (LensOption.draw == 1&& LensOption.level == 4) DrawLens (LensOption.x,LensOption.y); in AGS_EngineOnEvent()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/ |
H A D | ags_pal_render.cpp | 261 void DrawLens(int ox, int oy) { in DrawLens() function 1776 if (LensOption.draw == 1 && LensOption.level == 0) DrawLens(LensOption.x, LensOption.y); in AGS_EngineOnEvent() 1783 if (LensOption.draw == 1 && LensOption.level == 1) DrawLens(LensOption.x, LensOption.y); in AGS_EngineOnEvent() 1787 if (LensOption.draw == 1 && LensOption.level == 1) DrawLens(LensOption.x, LensOption.y); in AGS_EngineOnEvent() 1794 if (LensOption.draw == 1 && LensOption.level == 2) DrawLens(LensOption.x, LensOption.y); in AGS_EngineOnEvent() 1798 if (LensOption.draw == 1 && LensOption.level == 3) DrawLens(LensOption.x, LensOption.y); in AGS_EngineOnEvent() 1805 if (LensOption.draw == 1 && LensOption.level == 4) DrawLens(LensOption.x, LensOption.y); in AGS_EngineOnEvent()
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