Searched refs:DrawNumberSystem2 (Results 1 – 2 of 2) sorted by relevance
167 DrawNumberSystem2(x, y, actor->GetHp()); in RefreshGauge()168 DrawNumberSystem2(x, y + 12 + 4, actor->GetSp()); in RefreshGauge()216 void Window_BattleStatus::DrawNumberSystem2(int x, int y, int value) { in DrawNumberSystem2() function in Window_BattleStatus
85 void DrawNumberSystem2(int x, int y, int value);