Searched refs:DrawProjectile (Results 1 – 9 of 9) sorted by relevance
107 void DrawProjectile(CProjectile* projectile, bool drawReflection, bool drawRefraction);
429 DrawProjectile(*setIt, drawReflection, drawRefraction); in DrawProjectilesSet()433 void CProjectileDrawer::DrawProjectile(CProjectile* pro, bool drawReflection, bool drawRefraction) in DrawProjectile() function in CProjectileDrawer757 if (!(/*p->luaDraw &&*/ eventHandler.DrawProjectile(p))) { in DrawProjectileModel()778 if (!(/*p->luaDraw &&*/ eventHandler.DrawProjectile(p))) { in DrawProjectileModel()
129 bool CEventClient::DrawProjectile(const CProjectile* projectile) { return false; } in DrawProjectile() function in CEventClient
172 SETUP_EVENT(DrawProjectile, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
315 virtual bool DrawProjectile(const CProjectile* projectile);
260 bool DrawProjectile(const CProjectile* projectile);
28 bool DrawProjectile(const CProjectile* projectile);
261 bool CUnsyncedLuaHandle::DrawProjectile(const CProjectile* projectile) in DrawProjectile() function in CUnsyncedLuaHandle
1020 function gadgetHandler:DrawProjectile(projectileID, drawMode) function1022 if (g:DrawProjectile(projectileID, drawMode)) then