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Searched refs:DrawProjectile (Results 1 – 9 of 9) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/
H A DProjectileDrawer.h107 void DrawProjectile(CProjectile* projectile, bool drawReflection, bool drawRefraction);
H A DProjectileDrawer.cpp429 DrawProjectile(*setIt, drawReflection, drawRefraction); in DrawProjectilesSet()
433 void CProjectileDrawer::DrawProjectile(CProjectile* pro, bool drawReflection, bool drawRefraction) in DrawProjectile() function in CProjectileDrawer
757 if (!(/*p->luaDraw &&*/ eventHandler.DrawProjectile(p))) { in DrawProjectileModel()
778 if (!(/*p->luaDraw &&*/ eventHandler.DrawProjectile(p))) { in DrawProjectileModel()
/dports/games/spring/spring_98.0/rts/System/
H A DEventClient.cpp129 bool CEventClient::DrawProjectile(const CProjectile* projectile) { return false; } in DrawProjectile() function in CEventClient
H A DEvents.def172 SETUP_EVENT(DrawProjectile, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
H A DEventClient.h315 virtual bool DrawProjectile(const CProjectile* projectile);
H A DEventHandler.h260 bool DrawProjectile(const CProjectile* projectile);
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandleSynced.h28 bool DrawProjectile(const CProjectile* projectile);
H A DLuaHandleSynced.cpp261 bool CUnsyncedLuaHandle::DrawProjectile(const CProjectile* projectile) in DrawProjectile() function in CUnsyncedLuaHandle
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dgadgets.lua1020 function gadgetHandler:DrawProjectile(projectileID, drawMode) function
1022 if (g:DrawProjectile(projectileID, drawMode)) then