/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | qmenu.c | 44 #define Draw_Char re.DrawChar macro 93 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18 ); in Field_Draw() 94 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24 ); in Field_Draw() 101 …Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y -… in Field_Draw() 102 …Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y +… in Field_Draw() 118 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw() 124 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw() 437 Draw_Char( ( x + i*8 ), y, string[i] ); in Menu_DrawString() 447 Draw_Char( ( x + i*8 ), y, string[i] + 128 ); in Menu_DrawStringDark() 457 Draw_Char( ( x - i*8 ), y, string[strlen(string)-i-1] ); in Menu_DrawStringR2L() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | qmenu.c | 48 #define Draw_Char(x,y,z) re.DrawChar((x),(y),(z),1) macro 50 #define Draw_Char re.DrawChar macro 101 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18 ); in Field_Draw() 102 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24 ); in Field_Draw() 109 …Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y -… in Field_Draw() 126 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw() 132 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw() 444 Draw_Char( ( x + i*8 ), y, string[i] ); in Menu_DrawString() 454 Draw_Char( ( x + i*8 ), y, string[i] + 128 ); in Menu_DrawStringDark() 464 Draw_Char( ( x - i*8 ), y, string[strlen(string)-i-1] ); in Menu_DrawStringR2L() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | qmenu.c | 48 #define Draw_Char(x,y,z) re.DrawChar((x),(y),(z),1) macro 50 #define Draw_Char re.DrawChar macro 101 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18 ); in Field_Draw() 102 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24 ); in Field_Draw() 109 …Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y -… in Field_Draw() 126 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw() 132 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw() 444 Draw_Char( ( x + i*8 ), y, string[i] ); in Menu_DrawString() 454 Draw_Char( ( x + i*8 ), y, string[i] + 128 ); in Menu_DrawStringDark() 464 Draw_Char( ( x - i*8 ), y, string[strlen(string)-i-1] ); in Menu_DrawStringR2L() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | qmenu.c | 45 #define Draw_Char re.DrawChar macro 116 …Draw_Char(f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18, 2… in Field_Draw() 117 …Draw_Char(f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24, 2… in Field_Draw() 123 …Draw_Char(f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y - … in Field_Draw() 124 …Draw_Char(f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y + … in Field_Draw() 138 Draw_Char(f->generic.x + f->generic.parent->x + (offset + 2) * 8 + 8, in Field_Draw() 142 Draw_Char(f->generic.x + f->generic.parent->x + (offset + 2) * 8 + 8, in Field_Draw() 524 Draw_Char((x + i * 8), y, string[i], alpha); in Menu_DrawString() 534 Draw_Char((x + i * 8), y, string[i] + 128, alpha); in Menu_DrawStringDark() 544 Draw_Char((x - i * 8), y, string[strlen(string) - i - 1], alpha); in Menu_DrawStringR2L() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_console.c | 36 Draw_Char(x, y, *s); in DrawString() 44 Draw_Char(x, y, *s ^ 0x80); in DrawAltString() 383 Draw_Char((i + 1) << 3, con.vislines - 16, text[i]); in Con_DrawInput() 415 Draw_Char((x + 1) << 3, v, text[x]); in Con_DrawNotify() 435 Draw_Char((x + skip) << 3, v, s[x]); in Con_DrawNotify() 438 Draw_Char((x + skip) << 3, v, 10 + ((cls.realtime >> 8)&1)); in Con_DrawNotify() 475 Draw_Char((x + 1) << 3, y, text[x]); in Con_DrawConsole() 483 Draw_Char((i + 1) << 3, con.vislines - 6, dl[i]); in Con_DrawConsole()
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H A D | cl_inv.c | 40 Draw_Char(x, y, *string); in Inv_DrawString() 115 Draw_Char(x - 8, y, 15); in CL_DrawInventory()
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H A D | gl_draw.c | 52 void Draw_Char(int x, int y, int num){ in Draw_Char() function
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H A D | cl_screen.c | 208 Draw_Char(x, y, start[j]); in SCR_DrawCenterString() 407 Draw_Char(x, y, line[i] ^ xor); in DrawHUDString()
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H A D | video.h | 319 void Draw_Char(int x, int y, int c);
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | qmenu.c | 49 #define Draw_Char re.DrawScaledChar macro 237 Draw_Char( scaledVideo(f->generic.x) + f->generic.parent->x + scaledVideo(MENU_FONT_SIZE*2), in Field_Draw() 241 Draw_Char( scaledVideo(f->generic.x) + f->generic.parent->x + scaledVideo(MENU_FONT_SIZE*2), in Field_Draw() 658 Draw_Char( menu->x + scaledVideo(item->x - 24 + item->cursor_offset), in Menu_Draw() 664 Draw_Char( menu->x + scaledVideo(item->cursor_offset), in Menu_Draw() 809 …Draw_Char( ( x + scaledVideo(j*MENU_FONT_SIZE) ), y, character ,fontScale(), red, green, blue, alp… in Menu_DrawString() 871 …Draw_Char( ( x + scaledVideo(j*MENU_FONT_SIZE) ), y, character ,fontScale(), red, green, blue, alp… in Menu_DrawStringDark() 1067 Draw_Char( scaledVideo(s->generic.x) + s->generic.parent->x + scaledVideo(RCOLUMN_OFFSET), in Slider_Draw() 1071 …Draw_Char( scaledVideo(RCOLUMN_OFFSET + s->generic.x + (i+1)*MENU_FONT_SIZE) + s->generic.parent->… in Slider_Draw() 1074 …Draw_Char( scaledVideo(RCOLUMN_OFFSET + s->generic.x + (i+1)*MENU_FONT_SIZE) + s->generic.parent->… in Slider_Draw() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 73 Draw_Char (x, y, (*s)+128); 110 Draw_Char (80 + cursor_type*80, 50 + cursor_res*10, 128 + 12+((int)(r_newrefdef.time*4)&1));
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/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 73 Draw_Char (x, y, (*s)+128); 110 Draw_Char (80 + cursor_type*80, 50 + cursor_res*10, 128 + 12+((int)(r_newrefdef.time*4)&1));
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 324 void Draw_Char (int x, int y, int c);
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H A D | gl_draw.c | 56 void Draw_Char (int x, int y, int num) in Draw_Char() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 324 void Draw_Char (int x, int y, int c);
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H A D | gl_draw.c | 56 void Draw_Char (int x, int y, int num) in Draw_Char() function
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_local.h | 292 void Draw_Char( int x, int y, uint32 flags, int ch, qhandle_t hFont );
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H A D | gl_draw.c | 240 void Draw_Char( int x, int y, uint32 flags, int ch, qhandle_t hFont ) { in Draw_Char() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_draw.c | 74 void Draw_Char (int x, int y, int num) in Draw_Char() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_draw.c | 74 void Draw_Char (int x, int y, int num) in Draw_Char() function
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_local.h | 393 void EXPORT Draw_Char (int x, int y, int c);
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_local.h | 370 void Draw_Char (float x, float y, int num, int alpha);
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_local.h | 380 void Draw_Char (int x, int y, int c, int alpha);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_local.h | 380 void Draw_Char (int x, int y, int c, int alpha);
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H A D | gl_draw.c | 122 void Draw_Char (int x, int y, int num, int alpha) in Draw_Char() function
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