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Searched refs:Draw_Char (Results 1 – 25 of 48) sorted by relevance

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/dports/games/r1q2/r1q2-8012_5/client/
H A Dqmenu.c44 #define Draw_Char re.DrawChar macro
93 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18 ); in Field_Draw()
94 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24 ); in Field_Draw()
101Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y -… in Field_Draw()
102Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y +… in Field_Draw()
118 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw()
124 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw()
437 Draw_Char( ( x + i*8 ), y, string[i] ); in Menu_DrawString()
447 Draw_Char( ( x + i*8 ), y, string[i] + 128 ); in Menu_DrawStringDark()
457 Draw_Char( ( x - i*8 ), y, string[strlen(string)-i-1] ); in Menu_DrawStringR2L()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dqmenu.c48 #define Draw_Char(x,y,z) re.DrawChar((x),(y),(z),1) macro
50 #define Draw_Char re.DrawChar macro
101 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18 ); in Field_Draw()
102 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24 ); in Field_Draw()
109Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y -… in Field_Draw()
126 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw()
132 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw()
444 Draw_Char( ( x + i*8 ), y, string[i] ); in Menu_DrawString()
454 Draw_Char( ( x + i*8 ), y, string[i] + 128 ); in Menu_DrawStringDark()
464 Draw_Char( ( x - i*8 ), y, string[strlen(string)-i-1] ); in Menu_DrawStringR2L()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dqmenu.c48 #define Draw_Char(x,y,z) re.DrawChar((x),(y),(z),1) macro
50 #define Draw_Char re.DrawChar macro
101 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18 ); in Field_Draw()
102 Draw_Char( f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24 ); in Field_Draw()
109Draw_Char( f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y -… in Field_Draw()
126 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw()
132 Draw_Char( f->generic.x + f->generic.parent->x + ( offset + 2 ) * 8 + 8, in Field_Draw()
444 Draw_Char( ( x + i*8 ), y, string[i] ); in Menu_DrawString()
454 Draw_Char( ( x + i*8 ), y, string[i] + 128 ); in Menu_DrawStringDark()
464 Draw_Char( ( x - i*8 ), y, string[strlen(string)-i-1] ); in Menu_DrawStringR2L()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dqmenu.c45 #define Draw_Char re.DrawChar macro
116Draw_Char(f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y - 4, 18, 2… in Field_Draw()
117Draw_Char(f->generic.x + f->generic.parent->x + 16, f->generic.y + f->generic.parent->y + 4, 24, 2… in Field_Draw()
123Draw_Char(f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y - … in Field_Draw()
124Draw_Char(f->generic.x + f->generic.parent->x + 24 + i * 8, f->generic.y + f->generic.parent->y + … in Field_Draw()
138 Draw_Char(f->generic.x + f->generic.parent->x + (offset + 2) * 8 + 8, in Field_Draw()
142 Draw_Char(f->generic.x + f->generic.parent->x + (offset + 2) * 8 + 8, in Field_Draw()
524 Draw_Char((x + i * 8), y, string[i], alpha); in Menu_DrawString()
534 Draw_Char((x + i * 8), y, string[i] + 128, alpha); in Menu_DrawStringDark()
544 Draw_Char((x - i * 8), y, string[strlen(string) - i - 1], alpha); in Menu_DrawStringR2L()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_console.c36 Draw_Char(x, y, *s); in DrawString()
44 Draw_Char(x, y, *s ^ 0x80); in DrawAltString()
383 Draw_Char((i + 1) << 3, con.vislines - 16, text[i]); in Con_DrawInput()
415 Draw_Char((x + 1) << 3, v, text[x]); in Con_DrawNotify()
435 Draw_Char((x + skip) << 3, v, s[x]); in Con_DrawNotify()
438 Draw_Char((x + skip) << 3, v, 10 + ((cls.realtime >> 8)&1)); in Con_DrawNotify()
475 Draw_Char((x + 1) << 3, y, text[x]); in Con_DrawConsole()
483 Draw_Char((i + 1) << 3, con.vislines - 6, dl[i]); in Con_DrawConsole()
H A Dcl_inv.c40 Draw_Char(x, y, *string); in Inv_DrawString()
115 Draw_Char(x - 8, y, 15); in CL_DrawInventory()
H A Dgl_draw.c52 void Draw_Char(int x, int y, int num){ in Draw_Char() function
H A Dcl_screen.c208 Draw_Char(x, y, start[j]); in SCR_DrawCenterString()
407 Draw_Char(x, y, line[i] ^ xor); in DrawHUDString()
H A Dvideo.h319 void Draw_Char(int x, int y, int c);
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dqmenu.c49 #define Draw_Char re.DrawScaledChar macro
237 Draw_Char( scaledVideo(f->generic.x) + f->generic.parent->x + scaledVideo(MENU_FONT_SIZE*2), in Field_Draw()
241 Draw_Char( scaledVideo(f->generic.x) + f->generic.parent->x + scaledVideo(MENU_FONT_SIZE*2), in Field_Draw()
658 Draw_Char( menu->x + scaledVideo(item->x - 24 + item->cursor_offset), in Menu_Draw()
664 Draw_Char( menu->x + scaledVideo(item->cursor_offset), in Menu_Draw()
809Draw_Char( ( x + scaledVideo(j*MENU_FONT_SIZE) ), y, character ,fontScale(), red, green, blue, alp… in Menu_DrawString()
871Draw_Char( ( x + scaledVideo(j*MENU_FONT_SIZE) ), y, character ,fontScale(), red, green, blue, alp… in Menu_DrawStringDark()
1067 Draw_Char( scaledVideo(s->generic.x) + s->generic.parent->x + scaledVideo(RCOLUMN_OFFSET), in Slider_Draw()
1071Draw_Char( scaledVideo(RCOLUMN_OFFSET + s->generic.x + (i+1)*MENU_FONT_SIZE) + s->generic.parent->… in Slider_Draw()
1074Draw_Char( scaledVideo(RCOLUMN_OFFSET + s->generic.x + (i+1)*MENU_FONT_SIZE) + s->generic.parent->… in Slider_Draw()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/
H A Dr_next.m73 Draw_Char (x, y, (*s)+128);
110 Draw_Char (80 + cursor_type*80, 50 + cursor_res*10, 128 + 12+((int)(r_newrefdef.time*4)&1));
/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/
H A Dr_next.m73 Draw_Char (x, y, (*s)+128);
110 Draw_Char (80 + cursor_type*80, 50 + cursor_res*10, 128 + 12+((int)(r_newrefdef.time*4)&1));
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h324 void Draw_Char (int x, int y, int c);
H A Dgl_draw.c56 void Draw_Char (int x, int y, int num) in Draw_Char() function
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h324 void Draw_Char (int x, int y, int c);
H A Dgl_draw.c56 void Draw_Char (int x, int y, int num) in Draw_Char() function
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_local.h292 void Draw_Char( int x, int y, uint32 flags, int ch, qhandle_t hFont );
H A Dgl_draw.c240 void Draw_Char( int x, int y, uint32 flags, int ch, qhandle_t hFont ) { in Draw_Char() function
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_draw.c74 void Draw_Char (int x, int y, int num) in Draw_Char() function
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_draw.c74 void Draw_Char (int x, int y, int num) in Draw_Char() function
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_local.h393 void EXPORT Draw_Char (int x, int y, int c);
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_local.h370 void Draw_Char (float x, float y, int num, int alpha);
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_local.h380 void Draw_Char (int x, int y, int c, int alpha);
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_local.h380 void Draw_Char (int x, int y, int c, int alpha);
H A Dgl_draw.c122 void Draw_Char (int x, int y, int num, int alpha) in Draw_Char() function

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