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Searched refs:Draw_TileClear (Results 1 – 25 of 73) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_screen.c136 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj); in SCR_TileClear()
138 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear()
144 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear()
148 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
H A Dnamehack.h11 #define Draw_TileClear glsl_Draw_TileClear macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_screen.c170 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj); in SCR_TileClear()
172 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear()
178 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear()
182 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
H A Dnamehack.h11 #define Draw_TileClear gl_Draw_TileClear macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_screen.c1181 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height); in SCR_TileClear()
1183 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear()
1189 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear()
1192 Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, in SCR_TileClear()
1199 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); in SCR_TileClear()
1201 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear()
1207 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear()
1210 Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, in SCR_TileClear()
H A Ddraw.h84 void Draw_TileClear (int x, int y, int w, int h);
H A Dscreen.c797 Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current); in SCR_SetUpToDrawConsole()
803 Draw_TileClear (0,0,vid.width, con_notifylines); in SCR_SetUpToDrawConsole()
1336 Draw_TileClear (0,0,vid.width,vid.height); in SCR_UpdateScreen()
1342 Draw_TileClear (0,0,vid.width,100); in SCR_UpdateScreen()
/dports/games/tenebrae/tenebrae_0/
H A Dscreen.c122 Draw_TileClear (0, y,vid.width, 8*scr_erase_lines); in SCR_EraseCenterString()
483 Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current); in SCR_SetUpToDrawConsole()
489 Draw_TileClear (0,0,vid.width, con_notifylines); in SCR_SetUpToDrawConsole()
878 Draw_TileClear (0,0,vid.width,vid.height); in SCR_UpdateScreen()
H A Ddraw.h35 void Draw_TileClear (int x, int y, int w, int h);
H A Dgl_screen.c932 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); in SCR_TileClear()
934 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear()
940 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear()
944 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_screen.c817 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); in SCR_TileClear()
819 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear()
825 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear()
829 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
H A Ddraw.h35 void Draw_TileClear (int x, int y, int w, int h);
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dscreen.c206 Draw_TileClear(0, 0, vid.width, con_notifylines); in SCR_SetUpToDrawConsole()
285 Draw_TileClear(0, y, vid.width, height); in SCR_EraseCenterString()
684 Draw_TileClear(0, 0, vid.width, vid.height); in SCR_UpdateScreen()
H A Ddraw.h41 void Draw_TileClear(int x, int y, int w, int h);
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_screen.c916 Draw_TileClear (0, in SCR_TileClear()
921 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, in SCR_TileClear()
930 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
935 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
H A Ddraw.h37 void Draw_TileClear (int x, int y, int w, int h);
H A Dsbar.c984 Draw_TileClear (0, glheight - sb_lines, glwidth, sb_lines); in Sbar_Draw()
986 Draw_TileClear (w, glheight - sb_lines, glwidth - w, sb_lines); in Sbar_Draw()
989 Draw_TileClear (0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); in Sbar_Draw()
990 Draw_TileClear ((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); in Sbar_Draw()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Ddraw.h134 void Draw_TileClear (int x, int y, int w, int h);
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dvid_render_sw.c72 Draw_TileClear,
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h50 #define Draw_TileClear sw32_Draw_TileClear macro
290 #undef Draw_TileClear
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dscreen.c219 Draw_TileClear (0, 0, vid.width, vid.height); in SCR_UpdateScreen()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/
H A Dvid_render.h119 void (*Draw_TileClear) (int x, int y, int w, int h); member
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h325 void Draw_TileClear (int x, int y, int w, int h, char *name);
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h325 void Draw_TileClear (int x, int y, int w, int h, char *name);
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_local.h288 void Draw_TileClear( int x, int y, int w, int h, qhandle_t hPic );

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