Searched refs:DropKeysInKeyRing (Results 1 – 5 of 5) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Keys.h | 226 void DropKeysInKeyRing(SOLDIERTYPE&, GridNo, INT8 level, Visibility, bool add_to_drop_list, INT32 d…
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H A D | Rotting_Corpses.cc | 743 DropKeysInKeyRing(s, s.sGridNo, s.bLevel, bVisible, false, 0, false); in TurnSoldierIntoCorpse()
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H A D | Keys.cc | 1245 void DropKeysInKeyRing(SOLDIERTYPE& s, GridNo const gridno, INT8 const level, Visibility const visi… in DropKeysInKeyRing() function
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H A D | Tactical_Save.cc | 927 DropKeysInKeyRing(*s, grid_no, s->bLevel, VISIBLE, false, 0, true); in AddDeadSoldierToUnLoadedSector()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Map_Screen_Interface.cc | 1010 DropKeysInKeyRing(s, gridno, s.bLevel, VISIBLE, false, 0, false); in HandleLeavingOfEquipmentInCurrentSector() 1192 DropKeysInKeyRing(s, NOWHERE, 0, VISIBILITY_0, true, slot, false); in SetUpDropItemListForMerc()
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