/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/ |
H A D | Spells02.cpp | 90 DynLight[id].exist = 1; in Create() 94 DynLight[id].rgb.r = 0.4f; in Create() 95 DynLight[id].rgb.g = 0.4f; in Create() 96 DynLight[id].rgb.b = 1.0f; in Create() 97 DynLight[id].pos.x = eSrc.x; in Create() 101 DynLight[id].extras = 0; in Create() 178 DynLight[id].exist = 1; in Update() 182 DynLight[id].rgb.r = 0.4f; in Update() 183 DynLight[id].rgb.g = 0.4f; in Update() 184 DynLight[id].rgb.b = 1.0f; in Update() [all …]
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H A D | Spells05.cpp | 174 DynLight[id].exist = 1; in Create() 178 DynLight[id].rgb.r = 0.f; in Create() 179 DynLight[id].rgb.g = 1.f; in Create() 180 DynLight[id].rgb.b = 0.0f; in Create() 186 DynLight[id].extras = 0; in Create() 249 DynLight[id].exist = 1; in Update() 254 DynLight[id].rgb.g = 1.f; in Update() 261 DynLight[id].extras = 0; in Update() 347 DynLight[id].exist = 1; in Create() 369 DynLight[id].exist = 1; in Update() [all …]
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H A D | Spells01.cpp | 157 DynLight[id].exist = 1; in LaunchMagicMissileExplosion() 158 DynLight[id].intensity = 2.3f; in LaunchMagicMissileExplosion() 164 DynLight[id].rgb.r = 1.f; in LaunchMagicMissileExplosion() 165 DynLight[id].rgb.g = 0.3f; in LaunchMagicMissileExplosion() 166 DynLight[id].rgb.b = .8f; in LaunchMagicMissileExplosion() 170 DynLight[id].rgb.r = 0.f; in LaunchMagicMissileExplosion() 171 DynLight[id].rgb.g = 0.f; in LaunchMagicMissileExplosion() 172 DynLight[id].rgb.b = .8f; in LaunchMagicMissileExplosion() 175 DynLight[id].pos = eP; in LaunchMagicMissileExplosion() 176 DynLight[id].duration = 1500; in LaunchMagicMissileExplosion() [all …]
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H A D | Spells06.cpp | 302 DynLight[lLightId].exist = 1; in Render() 306 DynLight[lLightId].rgb.r = 0.8f; in Render() 307 DynLight[lLightId].rgb.g = 0.0f; in Render() 308 DynLight[lLightId].rgb.b = 1.0f; in Render() 309 DynLight[lLightId].pos.x = eSrc.x; in Render() 311 DynLight[lLightId].pos.z = eSrc.z; in Render() 1130 DynLight[lLightId].exist = 0; in Kill() 1298 DynLight[id].exist = 1; in Create() 1300 DynLight[id].fallend = r * 3.f; in Create() 1305 DynLight[id].pos.x = pos.x; in Create() [all …]
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H A D | Spells07.cpp | 711 DynLight[id].exist = 1; in Render() 712 DynLight[id].intensity = 1.3f; in Render() 713 DynLight[id].fallstart = 180.f; in Render() 714 DynLight[id].fallend = 420.f; in Render() 715 DynLight[id].rgb.r = 0.3f + rnd() * ( 1.0f / 5 ); in Render() 716 DynLight[id].rgb.g = 0.3f; in Render() 717 DynLight[id].rgb.b = 0.5f + rnd() * ( 1.0f / 5 ); in Render() 718 DynLight[id].pos = stitepos; in Render() 719 DynLight[id].duration = 200; in Render() 720 DynLight[id].extras = 0; in Render()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Light.cpp | 61 EERIE_LIGHT DynLight[MAX_DYNLIGHTS]; variable 75 && DynLight[num].exist) in ValidDynLight() 175 DynLight[GLight[i]->tl].exist = 0; in EERIE_LIGHT_TranslateSelected() 232 DynLight[GLight[i]->tl].exist = 0; in EERIE_LIGHT_GlobalInit() 560 DynLight[n].exist = 1; in TreatBackgroundDynlights() 573 DynLight[n].rgb = componentwise_max(DynLight[n].rgb, Color3f::black); in TreatBackgroundDynlights() 574 DynLight[n].rgb255 = DynLight[n].rgb * 255.f; in TreatBackgroundDynlights() 575 DynLight[n].falldiff = DynLight[n].fallend - DynLight[n].fallstart; in TreatBackgroundDynlights() 576 DynLight[n].falldiffmul = 1.f / DynLight[n].falldiff; in TreatBackgroundDynlights() 577 DynLight[n].precalc = DynLight[n].intensity * GLOBAL_LIGHT_FACTOR; in TreatBackgroundDynlights() [all …]
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H A D | Light.h | 63 extern EERIE_LIGHT DynLight[MAX_DYNLIGHTS];
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H A D | LoadLevel.cpp | 1189 DynLight[i].exist = 0; in DanaeClearLevel() 1283 …if (modd) RecalcLightZone(actions[i].pos.x, actions[i].pos.z, (long)((float)(DynLight[actions[i].d… in RestoreLastLoadedLightning()
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H A D | Interactive.cpp | 284 DynLight[io->dynlight].exist = 0; in ARX_INTERACTIVE_DestroyDynamicInfo() 1085 DynLight[io->dynlight].exist = 0; in ARX_INTERACTIVE_ClearIODynData() 1090 DynLight[io->halo.dynlight].exist = 0; in ARX_INTERACTIVE_ClearIODynData()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Missile.cpp | 109 DynLight[missiles[i].longinfo].duration = 150; in ARX_MISSILES_Kill() 156 DynLight[missiles[i].longinfo].intensity = 1.3f; in ARX_MISSILES_Spawn() 157 DynLight[missiles[i].longinfo].exist = 1; in ARX_MISSILES_Spawn() 158 DynLight[missiles[i].longinfo].fallend = 420.f; in ARX_MISSILES_Spawn() 159 DynLight[missiles[i].longinfo].fallstart = 250.f; in ARX_MISSILES_Spawn() 160 DynLight[missiles[i].longinfo].rgb = Color3f(1.f, .8f, .6f); in ARX_MISSILES_Spawn() 161 DynLight[missiles[i].longinfo].pos = *startpos; in ARX_MISSILES_Spawn() 204 DynLight[missiles[i].longinfo].pos = pos; in ARX_MISSILES_Update()
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H A D | Spells.cpp | 3740 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 4397 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 4903 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 4949 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 5033 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 5096 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 5141 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 5271 DynLight[id].exist = 1; in ARX_SPELLS_Launch() 5592 DynLight[id].exist = 0; in ARX_SPELLS_Kill() 5629 DynLight[id].exist = 0; in ARX_SPELLS_Kill() [all …]
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H A D | Entity.cpp | 207 DynLight[ignit_light].exist = 0, ignit_light = -1; in ~Entity() 259 DynLight[dynlight].exist = 0, dynlight = -1; in ~Entity() 263 DynLight[halo.dynlight].exist = 0, halo.dynlight = -1; in ~Entity()
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H A D | NPC.cpp | 1011 DynLight[io->ignit_light].exist = 0; in CheckUnderWaterIO() 3962 DynLight[io->ignit_light].exist = 0; in ManageIgnition() 4035 DynLight[io->ignit_light].exist = 0; in ManageIgnition() 4176 DynLight[id].exist = 1; in ManageIgnition_2() 4183 DynLight[id].rgb.r = (1.f - rnd() * 0.2f) * v; in ManageIgnition_2() 4186 DynLight[id].pos.x = position.x; in ManageIgnition_2() 4187 DynLight[id].pos.y = position.y - 30.f; in ManageIgnition_2() 4188 DynLight[id].pos.z = position.z; in ManageIgnition_2() 4189 DynLight[id].ex_flaresize = 40.f; //16.f; in ManageIgnition_2() 4190 DynLight[id].extras |= EXTRAS_FLARE; in ManageIgnition_2() [all …]
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H A D | Player.cpp | 291 DynLight[0].exist = 0; in ARX_PLAYER_KillTorch() 309 DynLight[io->ignit_light].exist = 0; in ARX_PLAYER_ClickedOnTorch() 350 DynLight[io->ignit_light].exist = 0; in ARX_PLAYER_ClickedOnTorch() 399 DynLight[0].exist = 0; in ARX_PLAYER_ManageTorch() 2013 EERIE_LIGHT * el = &DynLight[special[pouet]]; in ARX_PLAYER_Manage_Visual() 2187 DynLight[special[2]].exist = 0; in ARX_PLAYER_Manage_Visual() 2193 DynLight[special[1]].exist = 0; in ARX_PLAYER_Manage_Visual()
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H A D | Damage.cpp | 503 DynLight[io_dead->dynlight].exist = 0; in ARX_DAMAGES_ForceDeath() 508 DynLight[io_dead->halo.dynlight].exist = 0; in ARX_DAMAGES_ForceDeath() 1439 DynLight[io->ignit_light].exist = 0; in CheckForIgnition()
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H A D | Inventory.cpp | 135 DynLight[io->ignit_light].exist = 0; in ARX_INVENTORY_Declare_InventoryIn()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/ |
H A D | Paths.cpp | 887 DynLight[id].exist = 1; in CheckExp() 888 DynLight[id].intensity = 3.9f; in CheckExp() 889 DynLight[id].fallstart = 400.f; in CheckExp() 890 DynLight[id].fallend = 440.f; in CheckExp() 893 DynLight[id].ex_flaresize = 40.f; in CheckExp() 894 DynLight[id].duration = 1500; in CheckExp() 953 DynLight[id].exist = 1; in ARX_THROWN_OBJECT_Manage() 954 DynLight[id].intensity = 1.f; in ARX_THROWN_OBJECT_Manage() 955 DynLight[id].fallstart = 100.f; in ARX_THROWN_OBJECT_Manage() 956 DynLight[id].fallend = 240.f; in ARX_THROWN_OBJECT_Manage() [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/ |
H A D | ParticleEffects.cpp | 705 EERIE_LIGHT * el = &DynLight[0]; in ManageTorch() 821 DynLight[flare[i].dynlight].exist = 0; in ARX_MAGICAL_FLARES_Draw() 839 DynLight[0].rgb = componentwise_max(DynLight[0].rgb, c); in ARX_MAGICAL_FLARES_Draw() 842 EERIE_LIGHT * el = &DynLight[flare[i].dynlight]; in ARX_MAGICAL_FLARES_Draw() 865 DynLight[0].rgb = componentwise_min(DynLight[0].rgb, Color3f::white); in ARX_MAGICAL_FLARES_Draw() 1034 DynLight[objfx[i].dynlight].exist = 0; in UpdateObjFx() 1056 DynLight[objfx[i].dynlight].fallend = 250.f + 450.f * val; in UpdateObjFx() 1059 DynLight[objfx[i].dynlight].rgb = c; in UpdateObjFx() 1060 DynLight[objfx[i].dynlight].pos = pos; in UpdateObjFx() 1732 DynLight[GLight[i]->tl].exist = 0; in RestoreAllLightsInitialStatus() [all …]
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H A D | ParticleSystem.cpp | 153 DynLight[lLightId].pos = p3Pos; in SetPos() 159 DynLight[lLightId].rgb = Color3f(_fR, _fG, _fB); in SetColor()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/ |
H A D | AnimationRender.cpp | 680 DynLight[nn].exist = 1; in Cedric_ApplyLighting() 681 DynLight[nn].intensity = 0.7f + 2.f * rnd(); in Cedric_ApplyLighting() 682 DynLight[nn].fallend = 600.f; in Cedric_ApplyLighting() 683 DynLight[nn].fallstart = 400.f; in Cedric_ApplyLighting() 684 DynLight[nn].rgb.r = 1.0f; in Cedric_ApplyLighting() 685 DynLight[nn].rgb.g = 0.8f; in Cedric_ApplyLighting() 686 DynLight[nn].rgb.b = .0f; in Cedric_ApplyLighting() 687 DynLight[nn].pos.x = io->pos.x; in Cedric_ApplyLighting() 688 DynLight[nn].pos.y = io->pos.y - 80.f; in Cedric_ApplyLighting() 689 DynLight[nn].pos.z = io->pos.z; in Cedric_ApplyLighting() [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/ |
H A D | Menu.cpp | 709 DynLight[0].pos.x = 0.f + GInput->getMousePosAbs().x - (DANAESIZX >> 1); in ARX_Menu_Render() 710 DynLight[0].pos.y = 0.f + GInput->getMousePosAbs().y - (DANAESIZY >> 1); in ARX_Menu_Render()
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H A D | Interface.cpp | 1509 DynLight[0].exist=0; in ManageEditorControls() 4496 DynLight[0].exist = 1; in ARX_INTERFACE_ManageOpenedBook_Finish() 4499 DynLight[0].fallstart=4520.f; in ARX_INTERFACE_ManageOpenedBook_Finish() 4500 DynLight[0].fallend = DynLight[0].fallstart + 600.f; in ARX_INTERFACE_ManageOpenedBook_Finish() 4501 DynLight[0].rgb255 = DynLight[0].rgb * 255.f; in ARX_INTERFACE_ManageOpenedBook_Finish() 4502 DynLight[0].falldiff = DynLight[0].fallend-DynLight[0].fallstart; in ARX_INTERFACE_ManageOpenedBook_Finish() 4503 DynLight[0].falldiffmul = 1.f / DynLight[0].falldiff; in ARX_INTERFACE_ManageOpenedBook_Finish() 4504 DynLight[0].precalc = DynLight[0].intensity * GLOBAL_LIGHT_FACTOR; in ARX_INTERFACE_ManageOpenedBook_Finish() 4514 PDL[0]=&DynLight[0]; in ARX_INTERFACE_ManageOpenedBook_Finish() 4551 DynLight[0].exist=0; in ARX_INTERFACE_ManageOpenedBook_Finish() [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | Mesh.cpp | 2202 if(DynLight[i].exist) { in ClearDynLights() 2203 DynLight[i].exist = 0; in ClearDynLights() 2220 if(!(DynLight[i].exist)) { in GetFreeDynLight() 2221 DynLight[i].type = 0; in GetFreeDynLight() 2222 DynLight[i].intensity = 1.3f; in GetFreeDynLight() 2223 DynLight[i].treat = 1; in GetFreeDynLight() 2224 DynLight[i].time_creation = (unsigned long)(arxtime); in GetFreeDynLight() 2225 DynLight[i].duration = 0; in GetFreeDynLight() 2226 DynLight[i].extras = 0; in GetFreeDynLight()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | ScriptedIOProperties.cpp | 475 DynLight[io->halo_native.dynlight].exist = 0; in execute()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/ |
H A D | Core.cpp | 1711 DynLight[i].exist = 0; in FirstTimeThings()
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