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Searched refs:ECLASS_COMBATNODE (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DQERTYPES.H360 #define ECLASS_COMBATNODE 0x00002000 macro
H A DECLASS.CPP270 e->nShowFlags |= ECLASS_COMBATNODE; in EClass_InitFromDict()
H A DEditorBrush.cpp4461 if ( b->owner->eclass->nShowFlags & ECLASS_COMBATNODE ) { in Brush_Draw()
4786 } else if (b->owner->eclass->nShowFlags & ECLASS_COMBATNODE) { in Brush_DrawXY()
H A DXYWnd.cpp3292 ….d_savedinfo.exclude & EXCLUDE_COMBATNODES && pb->owner->eclass->nShowFlags & ECLASS_COMBATNODE ) { in FilterBrush()