Searched refs:EC_COUNT (Results 1 – 14 of 14) sorted by relevance
49 static const int EC_COUNT = 43; variable51 std::string EVENT_COMPONENT_NAME[EC_COUNT];
369 if (e.type > 0 && e.type < EC_COUNT)
626 #define SPECENUM_COUNT EC_COUNT628 #define EC_NONE EC_COUNT635 FC_STATIC_ASSERT(EC_COUNT < 8, extra_causes_over_limit);
58 enum extra_cause cause = EC_COUNT);1205 if (cause != EC_COUNT) { in terrain_canvas()
1853 const char *cause_names[EC_COUNT]; in save_terrain_ruleset()1868 for (causei = 0; causei < EC_COUNT; causei++) { in save_terrain_ruleset()
788 enum extra_cause cause = EC_COUNT; in set_savegame_special()815 if (cause != EC_COUNT) { in set_savegame_special()
1293 enum extra_cause cause = EC_COUNT; in sg_special_set()1320 if (cause != EC_COUNT) { in sg_special_set()
3658 for (i = 0; i < EC_COUNT; i++) { in handle_ruleset_extra()