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Searched refs:EDBM_uv_check (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/
H A Drna_scene_api.c106 if (EDBM_uv_check(em)) { in rna_Scene_uvedit_aspect()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_image/
H A Dimage_edit.c472 ret = EDBM_uv_check(em); in ED_space_image_show_uvedit()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/
H A DED_mesh.h119 bool EDBM_uv_check(struct BMEditMesh *em);
/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/
H A Deditmesh_utils.c1001 if (!EDBM_uv_check(em)) { in EDBM_uv_active_face_get()
1015 bool EDBM_uv_check(BMEditMesh *em) in EDBM_uv_check() function
/dports/graphics/blender/blender-2.91.0/source/blender/editors/uvedit/
H A Duvedit_ops.c94 ret = EDBM_uv_check(em); in ED_uvedit_test()
1845 if (!EDBM_uv_check(em)) { in uv_seams_from_islands_exec()