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Searched refs:EDMS_PRESERVE (Results 1 – 3 of 3) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dobjbit.h36 #define EDMS_PRESERVE 0x0002u macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dphysics.c1602 if (ObjProps[OPNUM(id)].flags & EDMS_PRESERVE) { in cit_sleeper_callback()
H A Dobjsim.c2293 if (ObjProps[OPNUM(new_id)].flags & EDMS_PRESERVE) in object_place()