Searched refs:ED_BALL_HIT (Results 1 – 4 of 4) sorted by relevance
41 #define ED_BALL_HIT (-50.0*FUEL_SCALE_FACT) macro
784 Add_fuel(&(pl->fuel), (long)ED_BALL_HIT); in Player_collides_with_ball()1500 damage = ED_BALL_HIT; in AsteroidCollision()
124 #define ED_BALL_HIT (-options.ballCollisionFuelDrain) macro
647 Player_add_fuel(pl, ED_BALL_HIT); in Player_collides_with_ball()1265 damage = ED_BALL_HIT; in AsteroidCollision()