Searched refs:EERIE_MESH_TWEAK_Do (Results 1 – 5 of 5) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | MeshManipulation.h | 74 void EERIE_MESH_TWEAK_Do(Entity * io, TweakType tw, const res::path & path);
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H A D | MeshManipulation.cpp | 744 void EERIE_MESH_TWEAK_Do(Entity * io, TweakType tw, const res::path & path) { in EERIE_MESH_TWEAK_Do() function
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | ScriptedIOProperties.cpp | 537 EERIE_MESH_TWEAK_Do(io, TWEAK_REMOVE, res::path()); in execute() 572 EERIE_MESH_TWEAK_Do(io, tw, mesh); in execute()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Equipment.cpp | 204 EERIE_MESH_TWEAK_Do(io, tw, mesh); in applyTweak()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Interactive.cpp | 1069 case TWEAK_REMOVE: EERIE_MESH_TWEAK_Do(io, TWEAK_REMOVE, res::path()); break; in ARX_INTERACTIVE_APPLY_TWEAK_INFO() 1073 default: EERIE_MESH_TWEAK_Do(io, i->type, i->param1); in ARX_INTERACTIVE_APPLY_TWEAK_INFO()
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