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Searched refs:EERIE_MESH_TWEAK_Do (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMeshManipulation.h74 void EERIE_MESH_TWEAK_Do(Entity * io, TweakType tw, const res::path & path);
H A DMeshManipulation.cpp744 void EERIE_MESH_TWEAK_Do(Entity * io, TweakType tw, const res::path & path) { in EERIE_MESH_TWEAK_Do() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedIOProperties.cpp537 EERIE_MESH_TWEAK_Do(io, TWEAK_REMOVE, res::path()); in execute()
572 EERIE_MESH_TWEAK_Do(io, tw, mesh); in execute()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEquipment.cpp204 EERIE_MESH_TWEAK_Do(io, tw, mesh); in applyTweak()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DInteractive.cpp1069 case TWEAK_REMOVE: EERIE_MESH_TWEAK_Do(io, TWEAK_REMOVE, res::path()); break; in ARX_INTERACTIVE_APPLY_TWEAK_INFO()
1073 default: EERIE_MESH_TWEAK_Do(io, i->type, i->param1); in ARX_INTERACTIVE_APPLY_TWEAK_INFO()