Searched refs:EERIE_PHYSICS_BOX_Launch_NOCOL (Results 1 – 4 of 4) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/ |
H A D | Paths.h | 255 void EERIE_PHYSICS_BOX_Launch_NOCOL(Entity * io, EERIE_3DOBJ * obj, Vec3f * pos, Vec3f * vect, long…
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H A D | Paths.cpp | 2064 void EERIE_PHYSICS_BOX_Launch_NOCOL(Entity * io, EERIE_3DOBJ * obj, Vec3f * pos, in EERIE_PHYSICS_BOX_Launch_NOCOL() function
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Inventory.cpp | 348 EERIE_PHYSICS_BOX_Launch_NOCOL(io, io->obj, &pos, &vector); in IO_Drop_Item()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Interactive.cpp | 310 EERIE_PHYSICS_BOX_Launch_NOCOL(ioo, ioo->obj, &pos, &vector, 2, &ioo->angle); in ARX_INTERACTIVE_DestroyDynamicInfo()
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