/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/effects/ |
H A D | SpellEffects.cpp | 136 EE_RT2(&v[0], &v2[0]); in Draw3DLineTex() 137 EE_RT2(&v[1], &v2[1]); in Draw3DLineTex() 138 EE_RT2(&v[2], &v2[2]); in Draw3DLineTex() 139 EE_RT2(&v[3], &v2[3]); in Draw3DLineTex() 162 EE_RT2(&v[0], &v2[0]); in Draw3DLineTex() 163 EE_RT2(&v[1], &v2[1]); in Draw3DLineTex() 164 EE_RT2(&v[2], &v2[2]); in Draw3DLineTex() 165 EE_RT2(&v[3], &v2[3]); in Draw3DLineTex() 204 EE_RT2(&v[0], &v2[0]); in Draw3DLineTex2() 205 EE_RT2(&v[1], &v2[1]); in Draw3DLineTex2() [all …]
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H A D | DrawEffects.cpp | 163 EE_RT2(&in,<v[0]); in ARXDRAW_DrawInterShadows() 165 EE_RT2(&in,<v[1]); in ARXDRAW_DrawInterShadows() 167 EE_RT2(&in,<v[2]); in ARXDRAW_DrawInterShadows() 169 EE_RT2(&in,<v[3]); in ARXDRAW_DrawInterShadows() 212 EE_RT2(&in,<v[0]); in ARXDRAW_DrawInterShadows() 214 EE_RT2(&in,<v[1]); in ARXDRAW_DrawInterShadows() 216 EE_RT2(&in,<v[2]); in ARXDRAW_DrawInterShadows() 218 EE_RT2(&in,<v[3]); in ARXDRAW_DrawInterShadows() 406 EE_RT2(<v[0],<v[0]); in ARXDRAW_DrawPolyBoom() 407 EE_RT2(<v[1],<v[1]); in ARXDRAW_DrawPolyBoom() [all …]
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H A D | SpellEffects.h | 58 void EE_RT2(TexturedVertex * in, TexturedVertex * out);
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/ |
H A D | Spells09.cpp | 319 EE_RT2(&va[i], &vr[0]); in RenderFissure() 320 EE_RT2(&vb[i], &vr[1]); in RenderFissure() 343 EE_RT2(&vt[3], &vr[0]); in RenderFissure() 344 EE_RT2(&vt[2], &vr[1]); in RenderFissure() 346 EE_RT2(&va[i], &vr[3]); in RenderFissure() 353 EE_RT2(&vb[i], &vr[3]); in RenderFissure() 355 EE_RT2(&vt[2], &vr[1]); in RenderFissure() 356 EE_RT2(&vt[3], &vr[0]); in RenderFissure() 399 EE_RT2(&vt[0], &vr[3]); in RenderFissure() 400 EE_RT2(&vt[1], &vr[2]); in RenderFissure() [all …]
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H A D | Spells06.cpp | 162 EE_RT2(&p1, &v2[0]); in RenderQuad() 163 EE_RT2(&p2, &v2[1]); in RenderQuad() 164 EE_RT2(&p3, &v2[2]); in RenderQuad() 165 EE_RT2(&p4, &v2[3]); in RenderQuad() 805 EE_RT2(&va[i], &vr[0]); in RenderFissure() 829 EE_RT2(&vt[3], &vr[0]); in RenderFissure() 830 EE_RT2(&vt[2], &vr[1]); in RenderFissure() 832 EE_RT2(&va[i], &vr[3]); in RenderFissure() 839 EE_RT2(&vb[i], &vr[3]); in RenderFissure() 841 EE_RT2(&vt[2], &vr[1]); in RenderFissure() [all …]
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H A D | Spells07.cpp | 535 EE_RT2(&v[0], &v2[0]); in Render() 536 EE_RT2(&v[1], &v2[1]); in Render() 537 EE_RT2(&v[2], &v2[2]); in Render() 538 EE_RT2(&v[3], &v2[3]); in Render() 548 EE_RT2(&v[1], &v2[1]); in Render() 549 EE_RT2(&v[2], &v2[2]); in Render() 559 EE_RT2(&v[1], &v2[1]); in Render() 560 EE_RT2(&v[2], &v2[2]); in Render() 568 EE_RT2(&v[1], &v2[1]); in Render() 569 EE_RT2(&v[2], &v2[2]); in Render()
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H A D | Spells04.cpp | 153 EE_RT2(&v[0], &v3[0]); in Render() 154 EE_RT2(&v[1], &v3[1]); in Render() 155 EE_RT2(&v[2], &v3[2]); in Render() 156 EE_RT2(&v[3], &v3[3]); in Render()
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H A D | Spells01.cpp | 1004 EE_RT2(&v[0], &v2[0]); in DrawArcElectrique() 1005 EE_RT2(&v[1], &v2[1]); in DrawArcElectrique() 1006 EE_RT2(&v[2], &v2[2]); in DrawArcElectrique() 1007 EE_RT2(&v[3], &v2[3]); in DrawArcElectrique() 1016 EE_RT2(&v[0], &v2[0]); in DrawArcElectrique() 1017 EE_RT2(&v[1], &v2[1]); in DrawArcElectrique() 1018 EE_RT2(&v[2], &v2[2]); in DrawArcElectrique() 1019 EE_RT2(&v[3], &v2[3]); in DrawArcElectrique()
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H A D | Spells05.cpp | 1428 EE_RT2(&d3dvs, d3dv); in Render() 1446 EE_RT2(&d3dvs, d3dv); in Render() 1504 EE_RT2(&d3dvs, d3dv); in Render() 1518 EE_RT2(&d3dvs, d3dv); in Render()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | Mesh.cpp | 814 void EE_RT2(TexturedVertex * in, TexturedVertex * out) { in EE_RT2() function
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