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Searched refs:EE_RT2 (Results 1 – 10 of 10) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/effects/
H A DSpellEffects.cpp136 EE_RT2(&v[0], &v2[0]); in Draw3DLineTex()
137 EE_RT2(&v[1], &v2[1]); in Draw3DLineTex()
138 EE_RT2(&v[2], &v2[2]); in Draw3DLineTex()
139 EE_RT2(&v[3], &v2[3]); in Draw3DLineTex()
162 EE_RT2(&v[0], &v2[0]); in Draw3DLineTex()
163 EE_RT2(&v[1], &v2[1]); in Draw3DLineTex()
164 EE_RT2(&v[2], &v2[2]); in Draw3DLineTex()
165 EE_RT2(&v[3], &v2[3]); in Draw3DLineTex()
204 EE_RT2(&v[0], &v2[0]); in Draw3DLineTex2()
205 EE_RT2(&v[1], &v2[1]); in Draw3DLineTex2()
[all …]
H A DDrawEffects.cpp163 EE_RT2(&in,&ltv[0]); in ARXDRAW_DrawInterShadows()
165 EE_RT2(&in,&ltv[1]); in ARXDRAW_DrawInterShadows()
167 EE_RT2(&in,&ltv[2]); in ARXDRAW_DrawInterShadows()
169 EE_RT2(&in,&ltv[3]); in ARXDRAW_DrawInterShadows()
212 EE_RT2(&in,&ltv[0]); in ARXDRAW_DrawInterShadows()
214 EE_RT2(&in,&ltv[1]); in ARXDRAW_DrawInterShadows()
216 EE_RT2(&in,&ltv[2]); in ARXDRAW_DrawInterShadows()
218 EE_RT2(&in,&ltv[3]); in ARXDRAW_DrawInterShadows()
406 EE_RT2(&ltv[0],&ltv[0]); in ARXDRAW_DrawPolyBoom()
407 EE_RT2(&ltv[1],&ltv[1]); in ARXDRAW_DrawPolyBoom()
[all …]
H A DSpellEffects.h58 void EE_RT2(TexturedVertex * in, TexturedVertex * out);
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells09.cpp319 EE_RT2(&va[i], &vr[0]); in RenderFissure()
320 EE_RT2(&vb[i], &vr[1]); in RenderFissure()
343 EE_RT2(&vt[3], &vr[0]); in RenderFissure()
344 EE_RT2(&vt[2], &vr[1]); in RenderFissure()
346 EE_RT2(&va[i], &vr[3]); in RenderFissure()
353 EE_RT2(&vb[i], &vr[3]); in RenderFissure()
355 EE_RT2(&vt[2], &vr[1]); in RenderFissure()
356 EE_RT2(&vt[3], &vr[0]); in RenderFissure()
399 EE_RT2(&vt[0], &vr[3]); in RenderFissure()
400 EE_RT2(&vt[1], &vr[2]); in RenderFissure()
[all …]
H A DSpells06.cpp162 EE_RT2(&p1, &v2[0]); in RenderQuad()
163 EE_RT2(&p2, &v2[1]); in RenderQuad()
164 EE_RT2(&p3, &v2[2]); in RenderQuad()
165 EE_RT2(&p4, &v2[3]); in RenderQuad()
805 EE_RT2(&va[i], &vr[0]); in RenderFissure()
829 EE_RT2(&vt[3], &vr[0]); in RenderFissure()
830 EE_RT2(&vt[2], &vr[1]); in RenderFissure()
832 EE_RT2(&va[i], &vr[3]); in RenderFissure()
839 EE_RT2(&vb[i], &vr[3]); in RenderFissure()
841 EE_RT2(&vt[2], &vr[1]); in RenderFissure()
[all …]
H A DSpells07.cpp535 EE_RT2(&v[0], &v2[0]); in Render()
536 EE_RT2(&v[1], &v2[1]); in Render()
537 EE_RT2(&v[2], &v2[2]); in Render()
538 EE_RT2(&v[3], &v2[3]); in Render()
548 EE_RT2(&v[1], &v2[1]); in Render()
549 EE_RT2(&v[2], &v2[2]); in Render()
559 EE_RT2(&v[1], &v2[1]); in Render()
560 EE_RT2(&v[2], &v2[2]); in Render()
568 EE_RT2(&v[1], &v2[1]); in Render()
569 EE_RT2(&v[2], &v2[2]); in Render()
H A DSpells04.cpp153 EE_RT2(&v[0], &v3[0]); in Render()
154 EE_RT2(&v[1], &v3[1]); in Render()
155 EE_RT2(&v[2], &v3[2]); in Render()
156 EE_RT2(&v[3], &v3[3]); in Render()
H A DSpells01.cpp1004 EE_RT2(&v[0], &v2[0]); in DrawArcElectrique()
1005 EE_RT2(&v[1], &v2[1]); in DrawArcElectrique()
1006 EE_RT2(&v[2], &v2[2]); in DrawArcElectrique()
1007 EE_RT2(&v[3], &v2[3]); in DrawArcElectrique()
1016 EE_RT2(&v[0], &v2[0]); in DrawArcElectrique()
1017 EE_RT2(&v[1], &v2[1]); in DrawArcElectrique()
1018 EE_RT2(&v[2], &v2[2]); in DrawArcElectrique()
1019 EE_RT2(&v[3], &v2[3]); in DrawArcElectrique()
H A DSpells05.cpp1428 EE_RT2(&d3dvs, d3dv); in Render()
1446 EE_RT2(&d3dvs, d3dv); in Render()
1504 EE_RT2(&d3dvs, d3dv); in Render()
1518 EE_RT2(&d3dvs, d3dv); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.cpp814 void EE_RT2(TexturedVertex * in, TexturedVertex * out) { in EE_RT2() function