/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/plot/ |
H A D | dexeffep.men | 5 02. DEX <statistic> EFFECTS PLOT Y X1 X2 X3 132 LET STRING ZZZZSTR = EFFECTS 139 LET STRING ZZZZSTR = ABSOLUTE PARETO EFFECTS 143 LET STRING ZZZZSTR = PARETO EFFECTS 146 LET STRING ZZZZSTR = ABSOLUTE EFFECTS 185 @IF 3 30 DEX SN- ^ZZZZSTR EFFECTS PLOT _1 _2 _10 186 @IF 3 31 DEX SN0 ^ZZZZSTR EFFECTS PLOT _1 _2 _10 187 @IF 3 32 DEX SN+ ^ZZZZSTR EFFECTS PLOT _1 _2 _10 188 @IF 3 33 DEX CP ^ZZZZSTR EFFECTS PLOT _1 _2 _10 189 @IF 3 34 DEX CPK ^ZZZZSTR EFFECTS PLOT _1 _2 _10 [all …]
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | item_usage_funcs.cpp | 70 if ( stats->EFFECTS[EFF_VOMITING] ) in item_PotionWater() 434 if ( stats->EFFECTS[EFF_VOMITING] ) in item_PotionBooze() 450 stats->EFFECTS[EFF_DRUNK] = true; in item_PotionBooze() 591 stats->EFFECTS[EFF_DRUNK] = true; in item_PotionJuice() 948 stats->EFFECTS[c] = false; in item_PotionCureAilment() 1041 stats->EFFECTS[EFF_BLIND] = true; in item_PotionBlindness() 1210 stats->EFFECTS[EFF_SLOW] = true; in item_PotionLevitation() 1287 if ( stats->EFFECTS[EFF_FAST] ) in item_PotionSpeed() 1302 if ( !stats->EFFECTS[EFF_SLOW] ) in item_PotionSpeed() 1826 stats->EFFECTS[EFF_FAST] = true; in item_PotionHealing() [all …]
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H A D | entity.cpp | 4939 …if ( entitystats->EFFECTS[EFF_VAMPIRICAURA] && !entitystats->EFFECTS[EFF_FAST] && !entitystats->EF… in statGetDEX() 4954 else if ( entitystats->EFFECTS[EFF_FAST] && !entitystats->EFFECTS[EFF_SLOW] ) in statGetDEX() 5011 if ( entitystats->EFFECTS[EFF_WEBBED] && !entitystats->EFFECTS[EFF_SLOW] ) in statGetDEX() 5015 if ( !entitystats->EFFECTS[EFF_FAST] && entitystats->EFFECTS[EFF_SLOW] ) in statGetDEX() 5089 if ( entitystats->EFFECTS[EFF_WITHDRAWAL] && !entitystats->EFFECTS[EFF_DRUNK] ) in statGetDEX() 8692 if ( hitstats->EFFECTS[EFF_DISORIENTED] || hitstats->EFFECTS[EFF_PARALYZED] in attack() 8693 || hitstats->EFFECTS[EFF_SLOW] || hitstats->EFFECTS[EFF_ASLEEP] ) in attack() 8870 if ( hitstats->EFFECTS[EFF_DISORIENTED] || hitstats->EFFECTS[EFF_PARALYZED] in attack() 8871 || hitstats->EFFECTS[EFF_SLOW] || hitstats->EFFECTS[EFF_ASLEEP] ) in attack() 9594 else if ( hitstats->EFFECTS[EFF_BLEEDING] || myStats->EFFECTS[EFF_VAMPIRICAURA] ) in attack() [all …]
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/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/programs/ |
H A D | DEXOPT.DP | 7 . 2) GENERATE MAIN EFFECTS SCATTER AND MEAN PLOTS 24 . STEP 2--GENERATE THE MAIN EFFECTS SCATTER PLOT 25 . AND MAIN EFFECTS MEAN PLOT
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H A D | DEXSCREE.DP | 6 . 2) GENERATE MAIN EFFECTS SCATTER AND MEAN PLOTS 24 . STEP 2--GENERATE THE MAIN EFFECTS SCATTER PLOT 25 . AND MAIN EFFECTS MEAN PLOT
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/dports/games/nethack33/nethack-3.3.1/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/nethack33-nox11/nethack-3.3.1/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/nethack34/nethack-3.4.3/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/nethack34-nox11/nethack-3.4.3/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/falconseye/falconseye-1.9.3_11/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/unnethack/unnethack-5.1.0-20131208/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/vultures-eye/vulture-2.3.67/nethack/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/win/X11/ |
H A D | nethack.rc | 35 EFFECTS= 151 152 153 154 155 156 157 158 \ 56 #EFFECTS= 161 162 163 164 165 166 167 168 \ 76 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/dex/ |
H A D | BOXYIEL2.DP | 10 . 2) GENERATE MAIN EFFECTS SCATTER AND MEAN PLOTS 20 . STEP 2--GENERATE THE MAIN EFFECTS SCATTER PLOT 21 . AND MAIN EFFECTS MEAN PLOT
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H A D | BOXREAC2.DP | 13 . 2) GENERATE MAIN EFFECTS SCATTER AND MEAN PLOTS 17 . STEP 2--GENERATE THE MAIN EFFECTS SCATTER PLOT 18 . AND MAIN EFFECTS MEAN PLOT
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/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/dex/ |
H A D | 2TO7M1.DAT | 5 RESOLUTION = 7 (THEREFORE NO MAIN EFFECTS ARE 8 MAIN EFFECTS ARE CONFOUNDED WITH 20 2-FACTOR INTERACTION EFFECTS ARE CONFOUNDED
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H A D | 2TO8M1.DAT | 5 RESOLUTION = 8 (THEREFORE NO MAIN EFFECTS ARE 8 MAIN EFFECTS ARE CONFOUNDED WITH 21 2-FACTOR INTERACTION EFFECTS ARE CONFOUNDED
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H A D | 2TO6M1.DAT | 5 RESOLUTION = 6 (THEREFORE NO MAIN EFFECTS ARE 8 MAIN EFFECTS ARE CONFOUNDED WITH
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/X11/ |
H A D | slashem.rc | 40 EFFECTS= 151 152 153 154 155 156 157 158 \ 67 #EFFECTS= 161 162 163 164 165 166 167 168 \ 93 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/xnethack/xNetHack-xnh6.1/win/X11/ |
H A D | nethack.rc | 42 #EFFECTS= 151 152 153 154 155 156 157 158 \ 63 #EFFECTS= 161 162 163 164 165 166 167 168 \ 83 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/win/X11/ |
H A D | nethack.rc | 42 #EFFECTS= 151 152 153 154 155 156 157 158 \ 63 #EFFECTS= 161 162 163 164 165 166 167 168 \ 83 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/win/X11/ |
H A D | nethack.rc | 42 #EFFECTS= 151 152 153 154 155 156 157 158 \ 63 #EFFECTS= 161 162 163 164 165 166 167 168 \ 83 #EFFECTS= 124 045 092 047 042 033 041 040 \
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/dports/science/v_sim/v_sim-3.8.0/lib/plug-ins/abinit/ |
H A D | xmpi_bcast.finc | 61 !! SIDE EFFECTS 116 !! SIDE EFFECTS 175 !! SIDE EFFECTS 235 !! SIDE EFFECTS 290 !! SIDE EFFECTS 349 !! SIDE EFFECTS 403 !! SIDE EFFECTS 460 !! SIDE EFFECTS 516 !! SIDE EFFECTS 565 !! SIDE EFFECTS [all …]
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | EffectsMenu.cxx | 156 optbuf = EFFECTS.getSpawnEffectTypes(); in EffectsMenu() 178 optbuf = EFFECTS.getDeathEffectTypes(); in EffectsMenu() 189 optbuf = EFFECTS.getShotEffectTypes(); in EffectsMenu() 222 optbuf = EFFECTS.getLandEffectTypes(); in EffectsMenu() 233 optbuf = EFFECTS.getGMPuffEffectTypes(); in EffectsMenu() 253 optbuf = EFFECTS.getRicoEffectTypes(); in EffectsMenu() 264 optbuf = EFFECTS.getShotTeleportEffectTypes(); in EffectsMenu()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | EffectsMenu.cxx | 156 optbuf = EFFECTS.getSpawnEffectTypes(); in EffectsMenu() 178 optbuf = EFFECTS.getDeathEffectTypes(); in EffectsMenu() 189 optbuf = EFFECTS.getShotEffectTypes(); in EffectsMenu() 222 optbuf = EFFECTS.getLandEffectTypes(); in EffectsMenu() 233 optbuf = EFFECTS.getGMPuffEffectTypes(); in EffectsMenu() 253 optbuf = EFFECTS.getRicoEffectTypes(); in EffectsMenu() 264 optbuf = EFFECTS.getShotTeleportEffectTypes(); in EffectsMenu()
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