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Searched refs:EFF_ASLEEP (Results 1 – 25 of 29) sorted by relevance

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/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_troll.cpp77 myStats->EFFECTS[EFF_ASLEEP] = true; in initTroll()
78 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initTroll()
305 if ( myStats->EFFECTS[EFF_ASLEEP] ) in trollMoveBodyparts()
H A Dstat_editor.hpp65 static const int EFF_ASLEEP = 0; variable
H A Dmonster_imp.cpp60 myStats->EFFECTS[EFF_ASLEEP] = true; in initImp()
61 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initImp()
328 if ( myStats->EFFECTS[EFF_ASLEEP] ) in impMoveBodyparts()
H A Dmonster_crystalgolem.cpp77 myStats->EFFECTS[EFF_ASLEEP] = true; in initCrystalgolem()
78 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initCrystalgolem()
332 if ( myStats->EFFECTS[EFF_ASLEEP] ) in crystalgolemMoveBodyparts()
H A Dstat.hpp26 static const int EFF_ASLEEP = 0; variable
H A Dmonster_gnome.cpp59 myStats->EFFECTS[EFF_ASLEEP] = true; in initGnome()
60 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initGnome()
451 if ( myStats->EFFECTS[EFF_ASLEEP] ) in gnomeMoveBodyparts()
H A Dmonster_goblin.cpp82 myStats->EFFECTS[EFF_ASLEEP] = true; in initGoblin()
83 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initGoblin()
562 if ( myStats->EFFECTS[EFF_ASLEEP] ) in goblinMoveBodyparts()
H A Dmonster_kobold.cpp59 myStats->EFFECTS[EFF_ASLEEP] = true; in initKobold()
60 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initKobold()
567 if ( myStats->EFFECTS[EFF_ASLEEP] ) in koboldMoveBodyparts()
H A Dmonster_insectoid.cpp100 myStats->EFFECTS[EFF_ASLEEP] = true; in initInsectoid()
101 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initInsectoid()
803 if ( myStats->EFFECTS[EFF_ASLEEP] ) in insectoidMoveBodyparts()
H A Dmonster_human.cpp340 myStats->EFFECTS[EFF_ASLEEP] = true; in initHuman()
341 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initHuman()
905 if ( myStats->EFFECTS[EFF_ASLEEP] ) in humanMoveBodyparts()
H A Dmonster_shopkeeper.cpp85 myStats->EFFECTS[EFF_ASLEEP] = true; in initShopkeeper()
86 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initShopkeeper()
1073 if ( myStats->EFFECTS[EFF_ASLEEP] ) in shopkeeperMoveBodyparts()
H A Dcharclass.cpp2330 stats[player]->EFFECTS[EFF_ASLEEP] = true; in initClass()
2331 stats[player]->EFFECTS_TIMERS[EFF_ASLEEP] = -1; in initClass()
2342 stats[player]->EFFECTS[EFF_ASLEEP] = false; in initClass()
2343 stats[player]->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in initClass()
H A Dmonster_goatman.cpp133 my->setEffect(EFF_ASLEEP, true, 1800 + rand() % 1800, false); in initGoatman()
790 if ( myStats->EFFECTS[EFF_ASLEEP] ) in goatmanMoveBodyparts()
H A Dentity.cpp1095 case EFF_ASLEEP: in effectTimes()
4493 if ( myStats->EFFECTS_TIMERS[EFF_ASLEEP] > 0 ) in handleEffects()
4529 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in handleEffects()
4537 myStats->EFFECTS[EFF_ASLEEP] = false; in handleEffects()
4538 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in handleEffects()
4547 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in handleEffects()
4903 if ( entitystats->EFFECTS[EFF_ASLEEP] ) in statGetDEX()
5525 if ( entitystats->EFFECTS[EFF_ASLEEP] == true ) in isBlind()
5660 if ( entitystats->EFFECTS[EFF_ASLEEP] ) in isMobile()
14104 case EFF_ASLEEP: in setEffect()
[all …]
H A Dmonster_cockatrice.cpp377 if ( myStats->EFFECTS[EFF_ASLEEP] ) in cockatriceMoveBodyparts()
H A Dmonster_succubus.cpp419 if ( myStats->EFFECTS[EFF_ASLEEP] ) in succubusMoveBodyparts()
H A Dmonster_vampire.cpp529 if ( myStats->EFFECTS[EFF_ASLEEP] ) in vampireMoveBodyparts()
H A Dactbeartrap.cpp510 bool wasAsleep = stat->EFFECTS[EFF_ASLEEP]; in bombDoEffect()
H A Dmonster_automaton.cpp615 if ( myStats->EFFECTS[EFF_ASLEEP] in automatonMoveBodyparts()
H A Dmonster_incubus.cpp654 if ( myStats->EFFECTS[EFF_ASLEEP] ) in incubusMoveBodyparts()
H A Dmonster_shadow.cpp465 if ( myStats->EFFECTS[EFF_ASLEEP] ) in shadowMoveBodyparts()
H A Dmonster_skeleton.cpp769 if ( myStats->EFFECTS[EFF_ASLEEP] ) in skeletonMoveBodyparts()
H A Dactplayer.cpp684 && !stats[PLAYER_NUM]->EFFECTS[EFF_ASLEEP] ) in handlePlayerMovement()
1882 my->setEffect(EFF_ASLEEP, false, 0, true); in actPlayer()
2562 if ( stats[PLAYER_NUM]->EFFECTS[EFF_ASLEEP] ) in actPlayer()
H A Dactmonster.cpp8848 if ( monsterAllySpecial == ALLY_SPECIAL_CMD_REST && myStats->EFFECTS[EFF_ASLEEP] in monsterAllySendCommand()
8852 myStats->EFFECTS[EFF_ASLEEP] = false; // wake up in monsterAllySendCommand()
8853 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in monsterAllySendCommand()
9382 …if ( myStats->HP < myStats->MAXHP && setEffect(EFF_ASLEEP, true, duration, false) ) // 60 seconds … in monsterAllySendCommand()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dmagicgui.cpp295 case EFF_ASLEEP: in drawSustainedSpells()

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