/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_troll.cpp | 77 myStats->EFFECTS[EFF_ASLEEP] = true; in initTroll() 78 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initTroll() 305 if ( myStats->EFFECTS[EFF_ASLEEP] ) in trollMoveBodyparts()
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H A D | stat_editor.hpp | 65 static const int EFF_ASLEEP = 0; variable
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H A D | monster_imp.cpp | 60 myStats->EFFECTS[EFF_ASLEEP] = true; in initImp() 61 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initImp() 328 if ( myStats->EFFECTS[EFF_ASLEEP] ) in impMoveBodyparts()
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H A D | monster_crystalgolem.cpp | 77 myStats->EFFECTS[EFF_ASLEEP] = true; in initCrystalgolem() 78 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initCrystalgolem() 332 if ( myStats->EFFECTS[EFF_ASLEEP] ) in crystalgolemMoveBodyparts()
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H A D | stat.hpp | 26 static const int EFF_ASLEEP = 0; variable
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H A D | monster_gnome.cpp | 59 myStats->EFFECTS[EFF_ASLEEP] = true; in initGnome() 60 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initGnome() 451 if ( myStats->EFFECTS[EFF_ASLEEP] ) in gnomeMoveBodyparts()
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H A D | monster_goblin.cpp | 82 myStats->EFFECTS[EFF_ASLEEP] = true; in initGoblin() 83 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initGoblin() 562 if ( myStats->EFFECTS[EFF_ASLEEP] ) in goblinMoveBodyparts()
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H A D | monster_kobold.cpp | 59 myStats->EFFECTS[EFF_ASLEEP] = true; in initKobold() 60 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initKobold() 567 if ( myStats->EFFECTS[EFF_ASLEEP] ) in koboldMoveBodyparts()
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H A D | monster_insectoid.cpp | 100 myStats->EFFECTS[EFF_ASLEEP] = true; in initInsectoid() 101 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initInsectoid() 803 if ( myStats->EFFECTS[EFF_ASLEEP] ) in insectoidMoveBodyparts()
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H A D | monster_human.cpp | 340 myStats->EFFECTS[EFF_ASLEEP] = true; in initHuman() 341 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 1800; in initHuman() 905 if ( myStats->EFFECTS[EFF_ASLEEP] ) in humanMoveBodyparts()
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H A D | monster_shopkeeper.cpp | 85 myStats->EFFECTS[EFF_ASLEEP] = true; in initShopkeeper() 86 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 1800 + rand() % 3600; in initShopkeeper() 1073 if ( myStats->EFFECTS[EFF_ASLEEP] ) in shopkeeperMoveBodyparts()
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H A D | charclass.cpp | 2330 stats[player]->EFFECTS[EFF_ASLEEP] = true; in initClass() 2331 stats[player]->EFFECTS_TIMERS[EFF_ASLEEP] = -1; in initClass() 2342 stats[player]->EFFECTS[EFF_ASLEEP] = false; in initClass() 2343 stats[player]->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in initClass()
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H A D | monster_goatman.cpp | 133 my->setEffect(EFF_ASLEEP, true, 1800 + rand() % 1800, false); in initGoatman() 790 if ( myStats->EFFECTS[EFF_ASLEEP] ) in goatmanMoveBodyparts()
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H A D | entity.cpp | 1095 case EFF_ASLEEP: in effectTimes() 4493 if ( myStats->EFFECTS_TIMERS[EFF_ASLEEP] > 0 ) in handleEffects() 4529 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in handleEffects() 4537 myStats->EFFECTS[EFF_ASLEEP] = false; in handleEffects() 4538 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in handleEffects() 4547 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in handleEffects() 4903 if ( entitystats->EFFECTS[EFF_ASLEEP] ) in statGetDEX() 5525 if ( entitystats->EFFECTS[EFF_ASLEEP] == true ) in isBlind() 5660 if ( entitystats->EFFECTS[EFF_ASLEEP] ) in isMobile() 14104 case EFF_ASLEEP: in setEffect() [all …]
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H A D | monster_cockatrice.cpp | 377 if ( myStats->EFFECTS[EFF_ASLEEP] ) in cockatriceMoveBodyparts()
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H A D | monster_succubus.cpp | 419 if ( myStats->EFFECTS[EFF_ASLEEP] ) in succubusMoveBodyparts()
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H A D | monster_vampire.cpp | 529 if ( myStats->EFFECTS[EFF_ASLEEP] ) in vampireMoveBodyparts()
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H A D | actbeartrap.cpp | 510 bool wasAsleep = stat->EFFECTS[EFF_ASLEEP]; in bombDoEffect()
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H A D | monster_automaton.cpp | 615 if ( myStats->EFFECTS[EFF_ASLEEP] in automatonMoveBodyparts()
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H A D | monster_incubus.cpp | 654 if ( myStats->EFFECTS[EFF_ASLEEP] ) in incubusMoveBodyparts()
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H A D | monster_shadow.cpp | 465 if ( myStats->EFFECTS[EFF_ASLEEP] ) in shadowMoveBodyparts()
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H A D | monster_skeleton.cpp | 769 if ( myStats->EFFECTS[EFF_ASLEEP] ) in skeletonMoveBodyparts()
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H A D | actplayer.cpp | 684 && !stats[PLAYER_NUM]->EFFECTS[EFF_ASLEEP] ) in handlePlayerMovement() 1882 my->setEffect(EFF_ASLEEP, false, 0, true); in actPlayer() 2562 if ( stats[PLAYER_NUM]->EFFECTS[EFF_ASLEEP] ) in actPlayer()
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H A D | actmonster.cpp | 8848 if ( monsterAllySpecial == ALLY_SPECIAL_CMD_REST && myStats->EFFECTS[EFF_ASLEEP] in monsterAllySendCommand() 8852 myStats->EFFECTS[EFF_ASLEEP] = false; // wake up in monsterAllySendCommand() 8853 myStats->EFFECTS_TIMERS[EFF_ASLEEP] = 0; in monsterAllySendCommand() 9382 …if ( myStats->HP < myStats->MAXHP && setEffect(EFF_ASLEEP, true, duration, false) ) // 60 seconds … in monsterAllySendCommand()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | magicgui.cpp | 295 case EFF_ASLEEP: in drawSustainedSpells()
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