Searched refs:EFF_CONFUSED (Results 1 – 15 of 15) sorted by relevance
68 static const int EFF_CONFUSED = 3; variable
29 static const int EFF_CONFUSED = 3; variable
386 && !myStats->EFFECTS[EFF_CONFUSED] ) in applyLockpick()441 myStats->EFFECTS[EFF_CONFUSED] = true; in applyLockpick()442 myStats->EFFECTS_TIMERS[EFF_CONFUSED] = -1; in applyLockpick()
627 if ( (myStats->HP < 25 && !myStats->EFFECTS[EFF_CONFUSED]) in automatonMoveBodyparts()643 myStats->EFFECTS[EFF_CONFUSED] = true; in automatonMoveBodyparts()644 myStats->EFFECTS_TIMERS[EFF_CONFUSED] = -1; in automatonMoveBodyparts()
263 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()281 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()369 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()380 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()700 if ( stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()713 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()738 if ( stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()747 if ( stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()
806 bool wasConfused = (hitstats && hitstats->EFFECTS[EFF_CONFUSED]); in actThrown()1236 …if ( !wasConfused && hitstats && hitstats->EFFECTS[EFF_CONFUSED] && hit.entity->behavior == &actMo… in actThrown()
854 stats->EFFECTS[EFF_CONFUSED] = true; in item_PotionConfusion()857 …stats->EFFECTS_TIMERS[EFF_CONFUSED] = std::max(300, 1800 - (entity->getPER() + entity->getCON()) *… in item_PotionConfusion()861 stats->EFFECTS_TIMERS[EFF_CONFUSED] = 1800; in item_PotionConfusion()3862 if ( stats[player]->EFFECTS[EFF_CONFUSED] ) in item_ToolMirror()
959 int requiredRoll = (1 + bonusFromHP + (targetStats->EFFECTS[EFF_CONFUSED] ? 4 : 0) in succubusChooseWeapon()
767 else if ( race == HUMAN && (myStats->EFFECTS[EFF_DRUNK] || myStats->EFFECTS[EFF_CONFUSED]) in makeFollower()771 if ( myStats->EFFECTS[EFF_CONFUSED] ) in makeFollower()773 my->setEffect(EFF_CONFUSED, false, 0, false); in makeFollower()848 if ( race == HUMAN && (myStats->EFFECTS[EFF_DRUNK] || myStats->EFFECTS[EFF_CONFUSED]) ) in makeFollower()918 else if ( race == HUMAN && (myStats->EFFECTS[EFF_DRUNK] || myStats->EFFECTS[EFF_CONFUSED]) in makeFollower()926 if ( myStats->EFFECTS[EFF_CONFUSED] ) in makeFollower()928 my->setEffect(EFF_CONFUSED, false, 0, false); in makeFollower()
1465 int requiredRoll = (1 + bonusFromHP + (targetStats->EFFECTS[EFF_CONFUSED] ? 4 : 0) in incubusChooseWeapon()
1118 case EFF_CONFUSED: in effectTimes()8890 || (hitstats->EFFECTS[EFF_CONFUSED] && rand() % 3 == 0)) in attack()11127 if ( myStats->EFFECTS[EFF_CONFUSED] ) in checkEnemy()
299 case EFF_CONFUSED: in drawSustainedSpells()
147 else if ( targetStats.EFFECTS[EFF_CONFUSED] || targetStats.EFFECTS[EFF_DISORIENTED] ) in updateEnemyBarStatusEffectColor()
1663 hitstats->EFFECTS[EFF_CONFUSED] = true; in actMagicMissile()1664 …hitstats->EFFECTS_TIMERS[EFF_CONFUSED] = (element->duration * (((element->mana) / static_cast<doub… in actMagicMissile()1665 hitstats->EFFECTS_TIMERS[EFF_CONFUSED] /= (1 + (int)resistance); in actMagicMissile()3811 monsterStats->EFFECTS[EFF_CONFUSED] = true; in actParticleTimer()3812 monsterStats->EFFECTS_TIMERS[EFF_CONFUSED] = -1; in actParticleTimer()
1306 if ( hitstats->EFFECTS[EFF_CONFUSED] || hitstats->EFFECTS[EFF_DRUNK] || player >= 0 ) in spellEffectCharmMonster()