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Searched refs:EFF_CONFUSED (Results 1 – 15 of 15) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dstat_editor.hpp68 static const int EFF_CONFUSED = 3; variable
H A Dstat.hpp29 static const int EFF_CONFUSED = 3; variable
H A Ditem_tool.cpp386 && !myStats->EFFECTS[EFF_CONFUSED] ) in applyLockpick()
441 myStats->EFFECTS[EFF_CONFUSED] = true; in applyLockpick()
442 myStats->EFFECTS_TIMERS[EFF_CONFUSED] = -1; in applyLockpick()
H A Dmonster_automaton.cpp627 if ( (myStats->HP < 25 && !myStats->EFFECTS[EFF_CONFUSED]) in automatonMoveBodyparts()
643 myStats->EFFECTS[EFF_CONFUSED] = true; in automatonMoveBodyparts()
644 myStats->EFFECTS_TIMERS[EFF_CONFUSED] = -1; in automatonMoveBodyparts()
H A Dactplayer.cpp263 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()
281 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()
369 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()
380 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerCameraUpdate()
700 if ( stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()
713 if ( !stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()
738 if ( stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()
747 if ( stats[PLAYER_NUM]->EFFECTS[EFF_CONFUSED] ) in handlePlayerMovement()
H A Dactthrown.cpp806 bool wasConfused = (hitstats && hitstats->EFFECTS[EFF_CONFUSED]); in actThrown()
1236 …if ( !wasConfused && hitstats && hitstats->EFFECTS[EFF_CONFUSED] && hit.entity->behavior == &actMo… in actThrown()
H A Ditem_usage_funcs.cpp854 stats->EFFECTS[EFF_CONFUSED] = true; in item_PotionConfusion()
857 …stats->EFFECTS_TIMERS[EFF_CONFUSED] = std::max(300, 1800 - (entity->getPER() + entity->getCON()) *… in item_PotionConfusion()
861 stats->EFFECTS_TIMERS[EFF_CONFUSED] = 1800; in item_PotionConfusion()
3862 if ( stats[player]->EFFECTS[EFF_CONFUSED] ) in item_ToolMirror()
H A Dmonster_succubus.cpp959 int requiredRoll = (1 + bonusFromHP + (targetStats->EFFECTS[EFF_CONFUSED] ? 4 : 0) in succubusChooseWeapon()
H A Dactmonster.cpp767 else if ( race == HUMAN && (myStats->EFFECTS[EFF_DRUNK] || myStats->EFFECTS[EFF_CONFUSED]) in makeFollower()
771 if ( myStats->EFFECTS[EFF_CONFUSED] ) in makeFollower()
773 my->setEffect(EFF_CONFUSED, false, 0, false); in makeFollower()
848 if ( race == HUMAN && (myStats->EFFECTS[EFF_DRUNK] || myStats->EFFECTS[EFF_CONFUSED]) ) in makeFollower()
918 else if ( race == HUMAN && (myStats->EFFECTS[EFF_DRUNK] || myStats->EFFECTS[EFF_CONFUSED]) in makeFollower()
926 if ( myStats->EFFECTS[EFF_CONFUSED] ) in makeFollower()
928 my->setEffect(EFF_CONFUSED, false, 0, false); in makeFollower()
H A Dmonster_incubus.cpp1465 int requiredRoll = (1 + bonusFromHP + (targetStats->EFFECTS[EFF_CONFUSED] ? 4 : 0) in incubusChooseWeapon()
H A Dentity.cpp1118 case EFF_CONFUSED: in effectTimes()
8890 || (hitstats->EFFECTS[EFF_CONFUSED] && rand() % 3 == 0)) in attack()
11127 if ( myStats->EFFECTS[EFF_CONFUSED] ) in checkEnemy()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dmagicgui.cpp299 case EFF_CONFUSED: in drawSustainedSpells()
H A Ddrawstatus.cpp147 else if ( targetStats.EFFECTS[EFF_CONFUSED] || targetStats.EFFECTS[EFF_DISORIENTED] ) in updateEnemyBarStatusEffectColor()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp1663 hitstats->EFFECTS[EFF_CONFUSED] = true; in actMagicMissile()
1664 …hitstats->EFFECTS_TIMERS[EFF_CONFUSED] = (element->duration * (((element->mana) / static_cast<doub… in actMagicMissile()
1665 hitstats->EFFECTS_TIMERS[EFF_CONFUSED] /= (1 + (int)resistance); in actMagicMissile()
3811 monsterStats->EFFECTS[EFF_CONFUSED] = true; in actParticleTimer()
3812 monsterStats->EFFECTS_TIMERS[EFF_CONFUSED] = -1; in actParticleTimer()
H A Dmagic.cpp1306 if ( hitstats->EFFECTS[EFF_CONFUSED] || hitstats->EFFECTS[EFF_DRUNK] || player >= 0 ) in spellEffectCharmMonster()