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Searched refs:EF_Corpse (Results 1 – 2 of 2) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dp_entity.h224 EF_Corpse = 0x00200000, // don't stop moving halfway off a step enumerator
H A Dp_entity_world.cpp1823 if (EntityFlags & EF_Corpse) in UpdateVelocity()