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Searched refs:EF_TEXTSCREEN (Results 1 – 4 of 4) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DInterface.h226 #define EF_TEXTSCREEN 8192 //start a textscreen macro
H A DGame.cpp1695 core->SetEventFlag(EF_TEXTSCREEN); in TextDream()
H A DInterface.cpp494 if (EventFlag&EF_TEXTSCREEN) { in HandleEvents()
495 EventFlag&=~EF_TEXTSCREEN; in HandleEvents()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DActions.cpp3614 core->SetEventFlag(EF_TEXTSCREEN); in TextScreen()