Searched refs:ELW_TITLE_HEIGHT (Results 1 – 5 of 5) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | elwindows.c | 469 glVertex3i(0, -ELW_TITLE_HEIGHT, 0); in draw_window_title() 475 glVertex3i(32, -ELW_TITLE_HEIGHT, 0); in draw_window_title() 479 glVertex3i(32, -ELW_TITLE_HEIGHT, 0); in draw_window_title() 485 glVertex3i(win->len_x-32, -ELW_TITLE_HEIGHT, 0); in draw_window_title() 488 glVertex3i(win->len_x-32, -ELW_TITLE_HEIGHT, 0); in draw_window_title() 494 glVertex3i(win->len_x, -ELW_TITLE_HEIGHT, 0); in draw_window_title() 509 draw_string_small((win->len_x-len)/2, -ELW_TITLE_HEIGHT, name, 1); in draw_window_title() 659 …ow[win_id].cur_y-((windows_list.window[win_id].flags&ELW_TITLE_BAR)?ELW_TITLE_HEIGHT:0) || y>=wind… in mouse_in_window()
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H A D | elwindows.h | 54 #define ELW_TITLE_HEIGHT 16 macro
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | elwindows.h | 27 #define ELW_TITLE_HEIGHT 16 macro
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H A D | elwindows.c | 158 win->title_height = max2i(win->small_font_len_y, win->current_scale*ELW_TITLE_HEIGHT); in update_window_scale() 169 win->title_height = max2i(win->small_font_len_y, ELW_TITLE_HEIGHT); in update_window_scale() 525 win->title_height = max2i(win->small_font_len_y, win->current_scale*ELW_TITLE_HEIGHT); in change_window_font() 534 win->title_height = max2i(win->small_font_len_y, ELW_TITLE_HEIGHT); in change_window_font()
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H A D | minimap.c | 774 …minimap_size, minimap_size+ELW_TITLE_HEIGHT, ELW_USE_UISCALE|ELW_CLICK_TRANSPARENT|ELW_SHOW|ELW_TI… in display_minimap()
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