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Searched refs:EM_TRANSLATION (Results 1 – 5 of 5) sorted by relevance

/dports/games/pinball/pinball-0.3.20201218/test/
H A Dcollision.cpp64 CollisionTest() : StdAnimation(250, EM_TRANSLATION) {}; in CollisionTest()
66 CollisionTest() : StdAnimation(50, EM_TRANSLATION) {};
H A Danim.cpp56 StdAnimation* anim3 = new StdAnimation(40, EM_TRANSLATION); in main()
/dports/games/pinball/pinball-0.3.20201218/addon/
H A DStdAnimation.h15 #define EM_TRANSLATION 2 macro
H A DStdAnimation.cpp88 if (m_iAnimType & EM_TRANSLATION) { in onTick()
/dports/games/pinball/pinball-0.3.20201218/src/
H A DLoader.cpp345 type = EM_TRANSLATION; in loadAnimation()