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Searched refs:ENEMY_POS_LAG_STEPS (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Db_public.h134 #define ENEMY_POS_LAG_STEPS (MAX_ENEMY_POS_LAG/ENEMY_POS_LAG_INTERVAL) macro
276 vec3_t enemyLaggedPos[ENEMY_POS_LAG_STEPS];
H A DNPC_AI_Sniper.c603 if ( missFactor > ENEMY_POS_LAG_STEPS ) in Sniper_FaceEnemy()
605 missFactor = ENEMY_POS_LAG_STEPS; in Sniper_FaceEnemy()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Db_public.h195 #define ENEMY_POS_LAG_STEPS (MAX_ENEMY_POS_LAG/ENEMY_POS_LAG_INTERVAL) macro
339 vec3_t enemyLaggedPos[ENEMY_POS_LAG_STEPS];
H A DAI_Sniper.cpp600 if ( missFactor > ENEMY_POS_LAG_STEPS ) in Sniper_FaceEnemy()
602 missFactor = ENEMY_POS_LAG_STEPS; in Sniper_FaceEnemy()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Sniper.cpp625 if ( missFactor > ENEMY_POS_LAG_STEPS ) in Sniper_FaceEnemy()
627 missFactor = ENEMY_POS_LAG_STEPS; in Sniper_FaceEnemy()
H A Db_public.h211 #define ENEMY_POS_LAG_STEPS (MAX_ENEMY_POS_LAG/ENEMY_POS_LAG_INTERVAL) macro
377 vec3_t enemyLaggedPos[ENEMY_POS_LAG_STEPS];