Searched refs:ENEMY_POS_LAG_STEPS (Results 1 – 6 of 6) sorted by relevance
134 #define ENEMY_POS_LAG_STEPS (MAX_ENEMY_POS_LAG/ENEMY_POS_LAG_INTERVAL) macro276 vec3_t enemyLaggedPos[ENEMY_POS_LAG_STEPS];
603 if ( missFactor > ENEMY_POS_LAG_STEPS ) in Sniper_FaceEnemy()605 missFactor = ENEMY_POS_LAG_STEPS; in Sniper_FaceEnemy()
195 #define ENEMY_POS_LAG_STEPS (MAX_ENEMY_POS_LAG/ENEMY_POS_LAG_INTERVAL) macro339 vec3_t enemyLaggedPos[ENEMY_POS_LAG_STEPS];
600 if ( missFactor > ENEMY_POS_LAG_STEPS ) in Sniper_FaceEnemy()602 missFactor = ENEMY_POS_LAG_STEPS; in Sniper_FaceEnemy()
625 if ( missFactor > ENEMY_POS_LAG_STEPS ) in Sniper_FaceEnemy()627 missFactor = ENEMY_POS_LAG_STEPS; in Sniper_FaceEnemy()
211 #define ENEMY_POS_LAG_STEPS (MAX_ENEMY_POS_LAG/ENEMY_POS_LAG_INTERVAL) macro377 vec3_t enemyLaggedPos[ENEMY_POS_LAG_STEPS];