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Searched refs:ENEMY_TYPE_PHANTOM (Results 1 – 1 of 1) sorted by relevance

/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/datastorm/
H A Ddatastorm.c52 #define ENEMY_TYPE_PHANTOM 7 macro
480 if (type != ENEMY_TYPE_PHANTOM) { in spawn_enemy()
523 spawn_enemy(ENEMY_TYPE_PHANTOM, enm_p->x > PLAYER_CENTER_X); in collide_enemy()
532 if (enm_p->type == ENEMY_TYPE_PHANTOM || enm_p->type == ENEMY_TYPE_PELLET) { in collide_enemy()