Searched refs:ENTITY_MOVE (Results 1 – 3 of 3) sorted by relevance
354 …if (e->stats.cur_state == StatBlock::ENTITY_STANCE || e->stats.cur_state == StatBlock::ENTITY_MOVE… in checkPower()401 if (e->stats.cur_state == StatBlock::ENTITY_MOVE) { in checkMove()525 else if (e->stats.cur_state == StatBlock::ENTITY_MOVE) { in checkMove()572 e->stats.cur_state = StatBlock::ENTITY_MOVE; in checkMoveStateStance()581 e->stats.cur_state = StatBlock::ENTITY_MOVE; in checkMoveStateStance()672 case StatBlock::ENTITY_MOVE: in updateState()
61 ENTITY_MOVE = 1, enumerator
532 stats.cur_state = StatBlock::ENTITY_MOVE; in logic()543 case StatBlock::ENTITY_MOVE: in logic()