Searched refs:ENTITY_SPAWN (Results 1 – 4 of 4) sorted by relevance
63 ENTITY_SPAWN = 3, enumerator
335 e->stats.cur_state = StatBlock::ENTITY_SPAWN; in handleSpawn()
747 case StatBlock::ENTITY_SPAWN: in updateState()
1144 && summons[i]->cur_state != ENTITY_SPAWN in summonLimitReached()