Searched refs:ENTITY_STANCE (Results 1 – 5 of 5) sorted by relevance
282 e->stats.cur_state == StatBlock::ENTITY_STANCE && in findTarget()402 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMove()520 if (e->stats.cur_state == StatBlock::ENTITY_STANCE) { in checkMove()620 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMoveStateMove()636 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMoveStateMove()641 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMoveStateMove()667 case StatBlock::ENTITY_STANCE: in updateState()680 e->stats.cur_state = StatBlock::ENTITY_STANCE; in updateState()742 e->stats.cur_state = StatBlock::ENTITY_STANCE; in updateState()752 e->stats.cur_state = StatBlock::ENTITY_STANCE; in updateState()[all …]
130 stats.cur_state = StatBlock::ENTITY_STANCE; in init()378 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()434 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()503 case StatBlock::ENTITY_STANCE: in logic()537 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()559 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()563 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()568 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()573 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()907 stats.cur_state = StatBlock::ENTITY_STANCE; in transform()[all …]
60 ENTITY_STANCE = 0, enumerator
128 , cur_state(ENTITY_STANCE) in StatBlock()984 cur_state = ENTITY_STANCE; in logic()
991 pc->stats.cur_state = StatBlock::ENTITY_STANCE; in logic()