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Searched refs:ENTITY_STANCE (Results 1 – 5 of 5) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DEntityBehavior.cpp282 e->stats.cur_state == StatBlock::ENTITY_STANCE && in findTarget()
402 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMove()
520 if (e->stats.cur_state == StatBlock::ENTITY_STANCE) { in checkMove()
620 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMoveStateMove()
636 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMoveStateMove()
641 e->stats.cur_state = StatBlock::ENTITY_STANCE; in checkMoveStateMove()
667 case StatBlock::ENTITY_STANCE: in updateState()
680 e->stats.cur_state = StatBlock::ENTITY_STANCE; in updateState()
742 e->stats.cur_state = StatBlock::ENTITY_STANCE; in updateState()
752 e->stats.cur_state = StatBlock::ENTITY_STANCE; in updateState()
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H A DAvatar.cpp130 stats.cur_state = StatBlock::ENTITY_STANCE; in init()
378 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()
434 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()
503 case StatBlock::ENTITY_STANCE: in logic()
537 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()
559 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()
563 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()
568 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()
573 stats.cur_state = StatBlock::ENTITY_STANCE; in logic()
907 stats.cur_state = StatBlock::ENTITY_STANCE; in transform()
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H A DStatBlock.h60 ENTITY_STANCE = 0, enumerator
H A DStatBlock.cpp128 , cur_state(ENTITY_STANCE) in StatBlock()
984 cur_state = ENTITY_STANCE; in logic()
H A DGameStatePlay.cpp991 pc->stats.cur_state = StatBlock::ENTITY_STANCE; in logic()