Searched refs:EQUIP_LOCATION_COUNT (Results 1 – 8 of 8) sorted by relevance
78 SDL_Rect equipLocationHoles[ Constants::EQUIP_LOCATION_COUNT ];259 equipIndex < Constants::EQUIP_LOCATION_COUNT ? in getEquipHole()
94 Uint32 equipped[Constants::EQUIP_LOCATION_COUNT];
146 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in commonInit()247 for( int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++ ) { in changeProfession()316 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in save()427 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in load()1007 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in debugBackpack()1068 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in removeFromBackpack()1280 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in equipFromBackpack()1336 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in doff()1447 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in removeCursedItems()1508 for(int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++) { in recalcAggregateValues()[all …]
266 for ( int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++ ) { in getHoleAtPos()391 for ( int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++ ) { in drawEquipment()
274 for ( int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++ ) { in initBackpack()280 for ( int i = 0; i < Constants::EQUIP_LOCATION_COUNT; i++ ) { in initBackpack()
684 file->write( info->equipped, Constants::EQUIP_LOCATION_COUNT ); in saveCreature()743 file->read( info->equipped, Constants::EQUIP_LOCATION_COUNT ); in loadCreature()
102 int equipped[Constants::EQUIP_LOCATION_COUNT];
381 static const int EQUIP_LOCATION_COUNT = 15; variable