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Searched refs:ERR_DROP (Results 1 – 25 of 1117) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/common/
H A Dcm_q2_main.c96 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSurfaces: funny lump size"); in CM_Q2BSP_LoadSurfaces()
157 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: funny lump size"); in CM_Q2BSP_LoadLeafs()
162 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: Map with no leafs"); in CM_Q2BSP_LoadLeafs()
243 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: funny lump size"); in CM_Q2BSP_LoadPlanes()
248 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: Map with no planes"); in CM_Q2BSP_LoadPlanes()
284 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushes: funny lump size"); in CM_Q2BSP_LoadBrushes()
317 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushSides: funny lump size"); in CM_Q2BSP_LoadBrushSides()
352 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSubmodels: funny lump size"); in CM_Q2BSP_LoadSubmodels()
393 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: funny lump size"); in CM_Q2BSP_LoadNodes()
398 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: Map has no nodes"); in CM_Q2BSP_LoadNodes()
[all …]
H A Dcm_q3_main.c553 Com_Error (ERR_DROP, "CM_Q3BSP_LoadVertexes: funny lump size"); in CM_Q3BSP_LoadVertexes()
584 Com_Error (ERR_DROP, "CM_Q3BSP_LoadFaces: funny lump size"); in CM_Q3BSP_LoadFaces()
620 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafFaces: funny lump size"); in CM_Q3BSP_LoadLeafFaces()
632 Com_Error (ERR_DROP, "CMod_LoadLeafFaces: bad surface number"); in CM_Q3BSP_LoadLeafFaces()
711 Com_Error (ERR_DROP, "CM_Q3BSP_LoadSurfaces: funny lump size"); in CM_Q3BSP_LoadSurfaces()
745 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: funny lump size"); in CM_Q3BSP_LoadNodes()
750 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: Map has no nodes"); in CM_Q3BSP_LoadNodes()
781 Com_Error (ERR_DROP, "CM_Q3BSP_LoadBrushes: funny lump size"); in CM_Q3BSP_LoadBrushes()
814 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: funny lump size"); in CM_Q3BSP_LoadLeafs()
819 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: Map with no leafs"); in CM_Q3BSP_LoadLeafs()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dbsp.cpp66 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
109 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
111 Com_Error(ERR_DROP, "Map has too many surfaces"); in CMod_LoadSurfaces()
150 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
152 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
237 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
240 Com_Error(ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs()
291 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
294 Com_Error(ERR_DROP, "Map has too many planes"); in CMod_LoadPlanes()
339 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
[all …]
/dports/games/q2pro/q2pro/source/
H A Dmvd_parse.c226 Com_Error( ERR_DROP, "expected key, found '{'" ); in MVD_ParseEntityString()
446 Com_Error( ERR_DROP, in MVD_ParseServerData()
457 Com_Error( ERR_DROP, in MVD_ParseServerData()
502 Com_Error( ERR_DROP, in MVD_ParseServerData()
507 Com_Error( ERR_DROP, in MVD_ParseServerData()
527 Com_Error( ERR_DROP, in MVD_ParseServerData()
532 Com_Error( ERR_DROP, in MVD_ParseServerData()
553 Com_Error( ERR_DROP, in MVD_ParseServerData()
558 Com_Error( ERR_DROP, in MVD_ParseServerData()
1753 Com_Error( ERR_DROP, in MVD_ParseDefaultFrame()
[all …]
H A Dcl_parse.c194 Com_Error( ERR_DROP, "CL_ParseDownload: bad size: %d", size ); in CL_ParseDownload()
313 Com_Error( ERR_DROP, "ParsePacketEntities: bad number %i", in CL_ParsePacketEntities()
353 Com_Error( ERR_DROP, "U_REMOVE: NULL oldframe" ); in CL_ParsePacketEntities()
356 Com_Error( ERR_DROP, "U_REMOVE: NULL oldstate" ); in CL_ParsePacketEntities()
553 Com_Error( ERR_DROP, "CL_ParseFrame: not playerinfo" ); in CL_ParseFrame()
582 Com_Error( ERR_DROP, "CL_ParseFrame: bad fov" ); in CL_ParseFrame()
682 Com_Error( ERR_DROP, in CL_ParseServerData()
694 Com_Error( ERR_DROP, in CL_ParseServerData()
702 Com_Error( ERR_DROP, in CL_ParseServerData()
712 Com_Error( ERR_DROP, in CL_ParseServerData()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP()
134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP()
138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP()
142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP()
146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP()
157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP()
170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP()
174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP()
134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP()
138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP()
142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP()
146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP()
157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP()
170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP()
174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA()
199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP()
133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP()
137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP()
141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP()
145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP()
156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP()
169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP()
173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA()
199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP()
133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP()
137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP()
141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP()
145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP()
156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP()
169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP()
173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA()
199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP()
133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP()
137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP()
141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP()
145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP()
156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP()
169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP()
173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA()
199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP()
126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP()
133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP()
137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP()
141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP()
145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP()
156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP()
169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP()
173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_image_tga.c70 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
103 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA()
108 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA()
113 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA()
122 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA()
131 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
140 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
183 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA()
201 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
206 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c76 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
116 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
124 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP()
131 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP()
135 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP()
139 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP()
143 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP()
154 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP()
167 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP()
171 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP()
134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP()
138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP()
142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP()
146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP()
157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP()
170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP()
174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image_tga.c73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA()
111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA()
116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA()
125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA()
134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA()
143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA()
204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA()
[all …]
H A Dtr_image_bmp.c79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP()
127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP()
134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP()
138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP()
142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP()
146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP()
157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP()
170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP()
174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model_md3.cpp51 Com_Error(ERR_DROP, "%s has wrong version number (%i should be %i)", in R_ModLoadAliasMD3Model()
62 Com_Error(ERR_DROP, "model %s has no frames", mod->name); in R_ModLoadAliasMD3Model()
64 Com_Error(ERR_DROP, "model %s has too many frames", mod->name); in R_ModLoadAliasMD3Model()
67 Com_Error(ERR_DROP, "model %s has too many tags", mod->name); in R_ModLoadAliasMD3Model()
69 Com_Error(ERR_DROP, "model %s has invalid number of tags", mod->name); in R_ModLoadAliasMD3Model()
72 Com_Error(ERR_DROP, "model %s has no meshes", mod->name); in R_ModLoadAliasMD3Model()
74 Com_Error(ERR_DROP, "model %s has too many meshes", mod->name); in R_ModLoadAliasMD3Model()
124 Com_Error(ERR_DROP, "mesh %s in model %s has wrong id (%s should be %i)", in R_ModLoadAliasMD3Model()
133 Com_Error(ERR_DROP, "mesh %i in model %s has no skins", i, mod->name); in R_ModLoadAliasMD3Model()
138 Com_Error(ERR_DROP, "mesh %i in model %s has no triangles", i, mod->name); in R_ModLoadAliasMD3Model()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dcm_load.c101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap()
705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel()
724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]

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