/dports/games/egl/egl-0.3.1_9/common/ |
H A D | cm_q2_main.c | 96 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSurfaces: funny lump size"); in CM_Q2BSP_LoadSurfaces() 157 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: funny lump size"); in CM_Q2BSP_LoadLeafs() 162 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: Map with no leafs"); in CM_Q2BSP_LoadLeafs() 243 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: funny lump size"); in CM_Q2BSP_LoadPlanes() 248 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: Map with no planes"); in CM_Q2BSP_LoadPlanes() 284 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushes: funny lump size"); in CM_Q2BSP_LoadBrushes() 317 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushSides: funny lump size"); in CM_Q2BSP_LoadBrushSides() 352 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSubmodels: funny lump size"); in CM_Q2BSP_LoadSubmodels() 393 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: funny lump size"); in CM_Q2BSP_LoadNodes() 398 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: Map has no nodes"); in CM_Q2BSP_LoadNodes() [all …]
|
H A D | cm_q3_main.c | 553 Com_Error (ERR_DROP, "CM_Q3BSP_LoadVertexes: funny lump size"); in CM_Q3BSP_LoadVertexes() 584 Com_Error (ERR_DROP, "CM_Q3BSP_LoadFaces: funny lump size"); in CM_Q3BSP_LoadFaces() 620 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafFaces: funny lump size"); in CM_Q3BSP_LoadLeafFaces() 632 Com_Error (ERR_DROP, "CMod_LoadLeafFaces: bad surface number"); in CM_Q3BSP_LoadLeafFaces() 711 Com_Error (ERR_DROP, "CM_Q3BSP_LoadSurfaces: funny lump size"); in CM_Q3BSP_LoadSurfaces() 745 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: funny lump size"); in CM_Q3BSP_LoadNodes() 750 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: Map has no nodes"); in CM_Q3BSP_LoadNodes() 781 Com_Error (ERR_DROP, "CM_Q3BSP_LoadBrushes: funny lump size"); in CM_Q3BSP_LoadBrushes() 814 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: funny lump size"); in CM_Q3BSP_LoadLeafs() 819 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: Map with no leafs"); in CM_Q3BSP_LoadLeafs() [all …]
|
/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | bsp.cpp | 66 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 109 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 111 Com_Error(ERR_DROP, "Map has too many surfaces"); in CMod_LoadSurfaces() 150 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 152 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 237 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 240 Com_Error(ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs() 291 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 294 Com_Error(ERR_DROP, "Map has too many planes"); in CMod_LoadPlanes() 339 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() [all …]
|
/dports/games/q2pro/q2pro/source/ |
H A D | mvd_parse.c | 226 Com_Error( ERR_DROP, "expected key, found '{'" ); in MVD_ParseEntityString() 446 Com_Error( ERR_DROP, in MVD_ParseServerData() 457 Com_Error( ERR_DROP, in MVD_ParseServerData() 502 Com_Error( ERR_DROP, in MVD_ParseServerData() 507 Com_Error( ERR_DROP, in MVD_ParseServerData() 527 Com_Error( ERR_DROP, in MVD_ParseServerData() 532 Com_Error( ERR_DROP, in MVD_ParseServerData() 553 Com_Error( ERR_DROP, in MVD_ParseServerData() 558 Com_Error( ERR_DROP, in MVD_ParseServerData() 1753 Com_Error( ERR_DROP, in MVD_ParseDefaultFrame() [all …]
|
H A D | cl_parse.c | 194 Com_Error( ERR_DROP, "CL_ParseDownload: bad size: %d", size ); in CL_ParseDownload() 313 Com_Error( ERR_DROP, "ParsePacketEntities: bad number %i", in CL_ParsePacketEntities() 353 Com_Error( ERR_DROP, "U_REMOVE: NULL oldframe" ); in CL_ParsePacketEntities() 356 Com_Error( ERR_DROP, "U_REMOVE: NULL oldstate" ); in CL_ParsePacketEntities() 553 Com_Error( ERR_DROP, "CL_ParseFrame: not playerinfo" ); in CL_ParseFrame() 582 Com_Error( ERR_DROP, "CL_ParseFrame: bad fov" ); in CL_ParseFrame() 682 Com_Error( ERR_DROP, in CL_ParseServerData() 694 Com_Error( ERR_DROP, in CL_ParseServerData() 702 Com_Error( ERR_DROP, in CL_ParseServerData() 712 Com_Error( ERR_DROP, in CL_ParseServerData() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP() 134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP() 138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP() 142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP() 146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP() 157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP() 170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP() 174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
|
/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP() 134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP() 138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP() 142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP() 146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP() 157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP() 170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP() 174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA() 199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP() 133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP() 137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP() 141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP() 145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP() 156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP() 169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP() 173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA() 199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP() 133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP() 137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP() 141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP() 145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP() 156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP() 169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP() 173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA() 199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP() 133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP() 137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP() 141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP() 145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP() 156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP() 169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP() 173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name… in R_LoadTGA() 199 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name ); in R_LoadBMP() 126 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)", name ); in R_LoadBMP() 133 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)", name ); in R_LoadBMP() 137 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)", bmpHeader.fi… in R_LoadBMP() 141 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)", name ); in R_LoadBMP() 145 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)", name ); in R_LoadBMP() 156 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'", bmpHeader.bitsPerPixel, name… in R_LoadBMP() 169 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size", name); in R_LoadBMP() 173 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)", name); in R_LoadBMP()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_image_tga.c | 70 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 103 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA() 108 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA() 113 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA() 122 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA() 131 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 140 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 183 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA() 201 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 206 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 76 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 116 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 124 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP() 131 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP() 135 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP() 139 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP() 143 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP() 154 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP() 167 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP() 171 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP() 134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP() 138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP() 142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP() 146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP() 157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP() 170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP() 174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image_tga.c | 73 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 106 ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in R_LoadTGA() 111 ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); in R_LoadTGA() 116 ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); in R_LoadTGA() 125 ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); in R_LoadTGA() 134 ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name ); in R_LoadTGA() 143 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 186 …ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, na… in R_LoadTGA() 204 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() 209 ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name); in R_LoadTGA() [all …]
|
H A D | tr_image_bmp.c | 79 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 119 ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); in R_LoadBMP() 127 ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); in R_LoadBMP() 134 ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); in R_LoadBMP() 138 …ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.… in R_LoadBMP() 142 ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); in R_LoadBMP() 146 ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); in R_LoadBMP() 157 …ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, na… in R_LoadBMP() 170 ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); in R_LoadBMP() 174 ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); in R_LoadBMP()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_md3.cpp | 51 Com_Error(ERR_DROP, "%s has wrong version number (%i should be %i)", in R_ModLoadAliasMD3Model() 62 Com_Error(ERR_DROP, "model %s has no frames", mod->name); in R_ModLoadAliasMD3Model() 64 Com_Error(ERR_DROP, "model %s has too many frames", mod->name); in R_ModLoadAliasMD3Model() 67 Com_Error(ERR_DROP, "model %s has too many tags", mod->name); in R_ModLoadAliasMD3Model() 69 Com_Error(ERR_DROP, "model %s has invalid number of tags", mod->name); in R_ModLoadAliasMD3Model() 72 Com_Error(ERR_DROP, "model %s has no meshes", mod->name); in R_ModLoadAliasMD3Model() 74 Com_Error(ERR_DROP, "model %s has too many meshes", mod->name); in R_ModLoadAliasMD3Model() 124 Com_Error(ERR_DROP, "mesh %s in model %s has wrong id (%s should be %i)", in R_ModLoadAliasMD3Model() 133 Com_Error(ERR_DROP, "mesh %i in model %s has no skins", i, mod->name); in R_ModLoadAliasMD3Model() 138 Com_Error(ERR_DROP, "mesh %i in model %s has no triangles", i, mod->name); in R_ModLoadAliasMD3Model() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_load.c | 101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap() 705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel() 724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
|