Searched refs:ET_DEC_WIS (Results 1 – 6 of 6) sorted by relevance
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | effects.h | 90 ET_DEC_WIS, /* reduced wisdom */ enumerator
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | sobjects.c | 231 for (et = ET_DEC_CON; et <= ET_DEC_WIS; et++) in player_altar_pray() 240 if (et <= ET_DEC_WIS) in player_altar_pray() 625 et = ET_DEC_WIS; in player_fountain_drink()
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H A D | buildings.c | 1014 if (player_effect(p, ET_DEC_WIS)) in building_monastery() 1016 curable_diseases[disease_count].et = ET_DEC_WIS; in building_monastery()
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H A D | potions.c | 495 for (effect_t et = ET_DEC_CON; et <= ET_DEC_WIS; et++) in potion_recovery()
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H A D | effects.c | 396 ET_DEC_WIS, "ET_DEC_WIS", 1, 1, NULL,
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H A D | player.c | 1131 if ((ef = player_effect_get(p, ET_DEC_WIS))) in player_die() 2225 player_die(p, PD_EFFECT, ET_DEC_WIS); in player_damage_take() 2482 case ET_DEC_WIS: in player_effect_add() 2487 player_effect_add(p, effect_new(rand_m_n(ET_DEC_CON, ET_DEC_WIS))); in player_effect_add() 4106 - player_effect(p, ET_DEC_WIS) in player_get_wis()
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