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Searched refs:ET_DETECT_MONSTER (Results 1 – 4 of 4) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Deffects.h63 ET_DETECT_MONSTER, /* sense presence of monsters */ enumerator
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dpotions.c43 { PO_MON_DETECT, "monster detection", ET_DETECT_MONSTER, 100, 2 },
H A Deffects.c234 ET_DETECT_MONSTER, "ET_DETECT_MONSTER", 10, TRUE, NULL,
H A Ddisplay.c361 || player_effect(p, ET_DETECT_MONSTER) in display_paint_screen()