Searched refs:ET_DETECT_MONSTER (Results 1 – 4 of 4) sorted by relevance
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | effects.h | 63 ET_DETECT_MONSTER, /* sense presence of monsters */ enumerator
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | potions.c | 43 { PO_MON_DETECT, "monster detection", ET_DETECT_MONSTER, 100, 2 },
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H A D | effects.c | 234 ET_DETECT_MONSTER, "ET_DETECT_MONSTER", 10, TRUE, NULL,
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H A D | display.c | 361 || player_effect(p, ET_DETECT_MONSTER) in display_paint_screen()
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