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Searched refs:ET_INFRAVISION (Results 1 – 7 of 7) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Damulets.c34 { AM_LARN, AMULET, "Eye of Larn", ET_INFRAVISION, 9000, },
H A Dpotions.c54 { PO_SEE_INVISIBLE, "see invisible", ET_INFRAVISION, 200, 1 },
H A Deffects.c211 ET_INFRAVISION, "ET_INFRAVISION", 250, TRUE, "infravision",
H A Dmonsters.c1307 if (monster_flags(m, INVISIBLE) && !player_effect(nlarn->p, ET_INFRAVISION)) in monster_in_sight()
2049 || monster_effect(m, ET_INFRAVISION)) in monster_player_attack()
2881 && !(monster_flags(m, INFRAVISION) || monster_effect(m, ET_INFRAVISION))) in monster_player_visible()
3354 || monster_effect(m, ET_INFRAVISION)); in monster_move_serve()
H A Dsobjects.c556 et = ET_INFRAVISION; in player_fountain_drink()
H A Dplayer.c4361 gboolean infravision = player_effect(p, ET_INFRAVISION); in player_update_fov()
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Deffects.h59 ET_INFRAVISION, /* see invisible monsters */ enumerator