Searched refs:ET_INFRAVISION (Results 1 – 7 of 7) sorted by relevance
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | amulets.c | 34 { AM_LARN, AMULET, "Eye of Larn", ET_INFRAVISION, 9000, },
|
H A D | potions.c | 54 { PO_SEE_INVISIBLE, "see invisible", ET_INFRAVISION, 200, 1 },
|
H A D | effects.c | 211 ET_INFRAVISION, "ET_INFRAVISION", 250, TRUE, "infravision",
|
H A D | monsters.c | 1307 if (monster_flags(m, INVISIBLE) && !player_effect(nlarn->p, ET_INFRAVISION)) in monster_in_sight() 2049 || monster_effect(m, ET_INFRAVISION)) in monster_player_attack() 2881 && !(monster_flags(m, INFRAVISION) || monster_effect(m, ET_INFRAVISION))) in monster_player_visible() 3354 || monster_effect(m, ET_INFRAVISION)); in monster_move_serve()
|
H A D | sobjects.c | 556 et = ET_INFRAVISION; in player_fountain_drink()
|
H A D | player.c | 4361 gboolean infravision = player_effect(p, ET_INFRAVISION); in player_update_fov()
|
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | effects.h | 59 ET_INFRAVISION, /* see invisible monsters */ enumerator
|